Creo Surfacing: Week One
Course Duration: 40 hours (or whatever your needs are)
Tuition: $2,500 USD or contact Design Engine at 312.226.8339 for an onsite estimate
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[accordion-item title=”Overview +” state=open]This workshop has been specifically designed to work for those interested in gaining a high level of Creo Surface (Pro/Surface) and ISDX usage in just one week. We take designers and engineers up several notches past their current surfacing level. Usually, there are less than two or three persons in this workshop so instructor:participant ratio is excellent.[/accordion-item]
[accordion-item title=”Prerequisite +” state=closed]Some experience with Creo Surface (Pro/Surface) helpful but not necessary.[/accordion-item]
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This workshop is an intense week. It is perfect for non degreed contractors looking to make top dollar as surfacing experts. The sooner you take this course the sooner you will be considered an expert at surfacing. This course is also imperative for industrial designers frustrated with the engineering support staff, and who wish to create their own A-Side geometry. This course is also imperative for design engineers that typically support their industrial design departments. This course is also the prerequisite for the Design Engine Aircraft Surfacing Workshop.
Note: This course is usually customized to focus on the participant’s learning wishes and company projects. Day one and day two focus on Pro/Surface. Mid-part of day three the focus is shifted to Variable Section Sweep tools complete with graph features. The end of days three and four focus is on ISDX. Day five is dedicated to past or current project problems, plans of attack, or issues. Bring example work or problematic models on flash drives for in-context discussions for work on the last day of class. We supplement this training with Alias style techniques utilized in the automotive industry.
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The basis for this week-long course is to share the knowledge of tools within Pro/Surface for optimizing more parametric robust controls for the later use with ISDX. Below are the ambitious goals of this course to be discussed/created/learned:
- Powerful free-form ISDX tools by leveraging more robust Pro/Surface functions and curves.
- Aggressive introduction to Pro/Surface and various surfacing techniques.
- Technique for building a plan of attack, eliminate isoparms/isolines, and tangency issues.
- Definitions of variable Sweep surfacing techniques with examples.
- Maintain Draft using surface Sweep functions.
- Order of surface feature creation and its significance.
- Foam model evaluation process and several starting examples on initiating the surface modeling process (plan of attack).
- Build surfaces from graph features.
- Alternate surface creation techniques from more robust curves. Introduction to 3D bounding box or Lattice structures.
- Advanced functions of Pro/Surface and its weaknesses and strengths compared to other high-end industry standard surfacing products.
- Light reflections with respect to subconscious and conscious understanding of the 3D form.
- Comparisons of Pro/Surface to Alias modeling techniques and discuss difference between each for approach.
- Three-part to four-part boundary ‘trickery’ with more than four examples for getting out of snags
- Very complex robust models utilizing ‘lattice structures’.
- Incorporate of ‘handles’ for further control and understanding over surfaces that look at those curves.
- Curvature continuity (G2) and multiple plans of attack by looking at existing products.
- Standard modeling techniques with respect to industry standards.
- Ten tutorials that illustrate technique through computer examples.
- ‘Plan of Attack’ and approach for capturing form from foam models or ID sketches.
- Proving form and going over techniques for proving form.
- Ideation techniques inside Pro/Engineer (i.e. get to multiple 3D iterations within hours instead of days).
- Participants can/will create work based projects during class time.
Participants can take back the username and password for the Design Engine web hosted tutorials to recreate after the class is finished.
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- Discuss standard modeling techniques with respect to industry standards.
- Discuss workflow with respect to modeling technique.
- Discuss light reflections from an industrial designer’s perspective with respect to G2 Continuity.
- Compare Pro/Surface to Alias modeling techniques and the difference or benefits for each one.
- Discuss three part to four part boundaries with more than four examples for getting out of a corner.
- Discuss plan of attack and a simple approach for capturing form from foam models or ID sketches.
- Discuss the ability to prove form and the techniques to get multiple 3D iterations within hours instead of days.
- Discuss with specific examples advanced functions of Pro/Surface as well as the strengths and weaknesses by comparing it to other high-end industry surfacing software.
- Discuss techniques for building a more robust plan of attack with respect to Pro/Surface.
- Discuss clam shell plastic part design as related to swept surfaces. Also discuss styling grooves with examples.
- Discuss the proper techniques of surface modeling and the ability for others to understand the approach.
- Discuss in detail surface analysis tools and the practical uses with specific examples.
- Discuss in detail the techniques for avoiding 3 part boundaries and discover why expert surface modelers do not use 3 part boundaries (even masters of surfacing for reverse engineering).
- Discuss in detail what industrial designers studied in college and how as a product engineer you can work more efficiently within the design arena.
- Overview of ISDX and discuss the strengths and weaknesses of both Pro/Surface and ISDX.
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My name is Marc Stewart. I previously have attended a training course put on by Bart Brejcha many years ago and liked his teaching style and have recommended our engineers to attend courses put on by Design Engine. Recently a number of our design engineers using Creo have expressed interest in the week long Pro/Surface & ISDX Intensive course that Design Engine offers.