NX Training Specifically For Industrial Designers
Course Duration: 56 Hours
Tuition: $2,700 USD
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This course is specifically designed for Industrial Designers and those Mechanical Engineers working specifically within industrial design teams or workflow. We will provide the student who has little or no working knowledge of Unigraphics NX with the skills to define solid models, assemblies and drawings plus basic surfaces, including more stylized surfaces seen in seating or ergonomic shapes. For example, parametric surfacing using complex curves and surfaces much like those used with the Alias Studio or Rhino 3D tools.
While most training providers don’t even know what an industrial designer is, thus placing engineers and industrial designers in the same class, this intensive is specifically designed for the seasoned industrial designers who have a working knowledge of Alias or Rhino and want to learn Unigraphics NX quickly and in a seven day workshop. This course combines solid and surface modeling techniques by utilizing Unigraphics NX software. This course can be broken-up into whatever fits your schedule when done onsite. Certain restrictions apply, please call to inquire.
Participants will undertake at least twenty tutorials specifically designed to form a strong foundation within the UG constraint based modeler. UG Level 1 training is an introduction to constraint based modeling utilizing the latest release of NX.[/accordion-item]
[accordion-item title=”Prerequisite +” state=closed]Participants attending this UG training class should have a degree in product/industrial design and possess an understanding of surfacing in Alias, Rhino or any other surfacing package.[/accordion-item]
[accordion-item title=”The Basics for an Industrial Designer +” state=closed]3 days
Learn the basic concepts of the latest Unigraphics NX applications. This class teaches you the Intro to NX Applications: part mode, sketcher mode, assembly mode and drafting mode. Learn to create sketches, design features, reference features and the basic techniques such as offsets, extrudes, shells, and trim features. Create assemblies and learn how to create drawings. Learn to utilize drawings as design tools rather than simply documentation tools. Learn to redefine parts (with certainty) that others have modeled.
This part of the course is to get the industrial designer from learning the basics, to advanced by becoming productive working with NX in just three days.[/accordion-item]
[accordion-item title=”In Depth NX for an Industrial Designer +” state=closed] 4 days
Using all your experience from Alias Studio, Rhino, Solidworks, or Pro/ENGINEER these four days of parametric surfacing and surfacing using Unigraphics NX will be an intensive covering NX modeling workflow. Discuss light reflections for interpreting form. Use extrude, sweep, and free form surfaces. Manipulate a curve through points and poles using surface modeling techniques. The first day of this four-day portion will cover WAVE or the Unigraphics NX equivalent of Top Down Design modeling workflow for managing form development through multiple parts.
Create solids and cuts using surfaces. Discuss managing flow or striation of surface. Discuss in detail the industrial designer’s role in proving form as opposed to capturing form. Discuss precisely what deliverables are required for engineers in relation to the design field. Also, discuss design team techniques and their deliverables to the engineering department. A portion of this training will focus on ideation and proving form inside Unigraphics NX.
- Learn to use spline’s vs. radius curve geometry.
- Learn to use construction and reference geometry appropriately so engineers can take over with ease.
- Learn to work with TIFF images from ideation models out of Photoshop within your model for creating initial surface models.
- Learn to manage blending.
- Learn to use analysis features such as shape analysis, deviation analysis and zebra stripes.
- Learn to render with various visualization techniques.
- Learn to use Sew, Surface Trim, Surface Offset, Transform, X-Form, I-Form, Replace and Extend surfaces.
- Learn to use bounding boxes to control curves & surfaces that result from those curves.
- Learn to use Bridge & Studio Spline geometry.
- Learn to use Project Curve & Intersection curves for manipulating complex geometries.
- Learn to utilize Framing for surface development.
- Learn how to appropriate Tangent and Curvature Constraints.
- Learn about Class A Curves & Surfaces.
- Learn to understand light reflection and how to design in the light reflection with respect to G2 & G3 curvature constraints.
- Learn to use Compound Curves when appropriate.
- Learn to use Evaluation & Analysis functions.
- Learn to use Combine Projection and alternate techniques for building robust curve structures.
- Learn to use Surface Edit tools for manipulating surfaces.
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- Discuss surfacing principals and prepare users for the basics (people come from many backgrounds have used surfacing for years but never really understood the basics).
- Discuss A Class surface modeling and evaluation techniques involving various analysis and visualization techniques to the the math behind 3D curve surfaces. Discuss the basic calculus behind the curves and surfaces.
- Discuss the difference of using 3 degree vs 5 or 7 degree curves for building geometry. Discuss algebra and calculus of basic spine math and compare y=x^5 spine geometry to multi knot y=x^3 geometry.
- Compare Class A modeling in NX to tools such as AutoDesk Alias AutoStudio & Rhino3d.
- Compare Conic y=x^2 curve geometry to Spline or y=x^3 curve geometry and discuss when and where to use each example.
- Compare G2 to G3 Continuity and discuss the Calculus behind the ideas.
- Discuss modeling technique and robust building efforts for more modifiable part models. Changes can be made hours before sending models for tooling.
- Discuss import geometry and techniques on managing external import data such as Alias or Rhino data in a product engineering environment.
- Compare to engineering teams remodeling the designer import geometry and discuss techniques associated to handing capturing the integrity (from the designers perspective) of the designer import geometry in an associative modifiable parametric model.
- Discuss changing poles defining points and manipulating Surface Edit geometry.
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Design Engine course presentations & examples involve some 35 specific example models to help participants utilize surface modeling techniques in Unigraphics NX. One example is to create a stapler using WAVE link functions (top down design) where all the geometry works together to formulate the product and the participant is required not only to model the geometry but make significant design changes to the form all in under 10 minutes. As geometry fails the participant is shown valuable tools for managing parent child relationships. In the end the changes take longer than 10 minutes however if done over the changes can occur much smoother time frame in effect challenging the participants to model the original form more carefully.
For example one project for making modifications for example to an 18” aircraft seat to a 24” aircraft seat using equations and parameters without remodeling the geometry.
Click To View Exercise Images:
This course covers not only surface curvature, complex surfaces with tangent and curvature continuity and create blends and transition surfaces, but the surfacing workflow and mindset for creating stylized surfaces in UG-NX. The participant will also learn to design in the light reflection thus analyze surfaces. Rendering tools will also be covered.