Creo Training Course: Learning to Design Using Creo
Course Duration: 40 Hours
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Creo Level 1 This training course is an introduction to constraint based modeling, assembly, and detailing utilizing the latest release of Creo engineering design software. This Creo training course was developed for new users who want to become proficient in Creo in just one week.
This course focus is on core-modeling skills in a comprehensive manner, which includes topics such as sketching, part modeling, assemblies, drawings, and basic model management techniques. We also cover alternate workflow ideals that set users up for other modules. The basic Creo Modeling techniques taught in our Level One coure are often not even utilized by the more seasoned and advanced users in your office, especially if they have not previously participated in a Design Engine class in the past. This course includes over 50 comprehensive design tutorials or small projects that enable one to practice these new design workflow and skills by creating parts, assemblies, and drawings and making many changes. The exercises in this course are designed to give users the utmost confidence and experience using Creo all within one week.
[accordion-item title=”Onsite Training +” state=closed]This and all Design-Engine courses are offered on-site at your facility also. Call to speak to an account manager to arrange a class 312.226.8339 today.[/accordion-item]
[accordion-item title=”Similar Course +” state=closed]Industrial designers may want to look at the Learning Creo for Industrial Designers & Creo Update Training course offerings from Design Engine.[/accordion-item]
[accordion-item title=”Next Course +” state=closed]Gain deeper understanding of Creo with this Creo Detail Drawings & Creo Advanced Assembly: Level 2: or consider learning Creo Surfacing with this Learn Creo Surfacing WEEK Long Intensive or Learn Advanced Assembly Extension AAX.[/accordion-item]
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None! A mechanical aptitude is helpful.
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- Overview of the Creo 3.0 or if you prefer, an older version of Creo or Wildfire user interface creating and assembling parts.
- Customizing ribbon user interface, environment, and creating map keys for a more effective user experience.
- Creating features: Extrudes, Sweeps, Patterns, Shell, Draft, Rounds, and Solid Geometry using curves and surfaces
- Using Modify, Edit Definition, and Relations to manage features and to maintain a more precise control over geometry.
- Insert Mode, Reorder, Edit Reference (reroute), and Edit Definition (redefine).
- Obtaining experience in modifying the Ribbon user interface and make other customization necessary to optimize the user experience with and without Windchill applications.
- Participants gain specific workflow for making changes to models quickly and effectively.
- Learning how cross sections can assist design engineers in determining the precise clearance or interference, so to make the appropriate changes with confidence.
- Introducing top down design, and from this obtaining a brief understanding of surfaces and many of the basics that are associated.
- Utilizing Edit Definition (learn to redefine Creo parts that others have modeled and do that often and with confidence).
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- Discuss piece-part modeling as opposed to the “top down” approach, complete with examples.
- Discuss that it is better to make twenty changes quickly to a model as opposed to simply modeling quickly.
- Discuss 3D notes and production drawings for fully detailed piece parts vs for quality control.
- Discuss the multiple uses of drawings (to document models and their use as design tools for controlling snap fit, accuracy and locating interference).
- Learn how to take advantage of the parametric and associative nature of Creo tools.
- Discuss how analysis tools can aid in making fewer mistakes. (ie. draft check, and global interference)
- Discuss basic rendering using the new mental ray tools available inside Creo 3.0 ie. render, lights, materials. Also discuss how to use materials to specify machining operations or gasket locations.
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- Model and detail a series of simple blocks shapes from images on student login pages (see top image on this page).
- Create detailed drawings of several block models.
- Model and detail five fully dimensionless slightly more complicated parts from dimension drawings.
- Create an assembly of a pre-existing toy dump truck.
- Create vise parts you modeled to create vise assembly.
- Learn to use view manager to create and display Exploded views.
- Discover flexible components and learn how to use more
flexible parts to show in specific conditions within an assembly (ie. the spring can be in various conditions A) Store-bought or un-sprung B) Sprung in the assembly).
- Learn to use simplified reps in parts and assemblies instead of hiding parts.
- Use sweeps and top down design to develop a desktop stapler.
- Modify an existing assembly of parts with interference issues of parts and assemblies that others have created.
- Work with examples various Rounds available.
- Pattern exercises.
- Learn to manage making interference changes on other persons parts with confidence in a child’s bath toy.
- Manage explode states in assembly drawings with the vise exercise.
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Introduction to constraint based modeling, assembly, detailing & making changes utilizing the latest release of Pro/ENGINEER. This Creo training course is developed for new users who want to become proficient learning Creo in just one week. We help you learn Creo, not read to you from an exercise book. In this course, we help design engineers learn how to make changes quickly to set them up for becoming expert. As with all Design-Engine classes, participants keep the training material login and password for life.
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Ask your Design-Engine account manager about the Design-Engine Video Training Delivery System, or TDS for short. We have prepared this entire class in an easy to follow guide for designers and engineers who may want this TDS as a supplement to this course. Call today to speak to an Account Manager about the details 312.226.8339