Pro/SURFACE
> Level 1
> Level 2
> Level 3
> Intro to Import
> Advanced Import
> Week long, Level 1&2

 
ONSITE TRAINING ! REQUEST CLASS INFORMATION-
prosurface training
ABOUT
> mission
  LOCATIONS
> Chicago
> Toronto
> London
> Munich
> Dubai

 

  COURSES
 

> Pro/ENGINEER
> Pro/SURFACE
> ISDX
> Pro/CONCEPT
> SolidWorks
> Rhino
> Alias
> MAYA
> Design
> 3ds Max
> FEA
> Adobe
> Flash
> Plastics



 



+ Pro/SURFACE Level 2 Workshop

Course Duration:
16 Hours

Tuition: $900.00 US

Overview: Discuss the many different surfacing styles and techniques often utilized in nurbs software packages like Rhino, Alias Studio or Maya. Learn to create and modify conics, splines, datum curves, and datum points. Focus can be on workflow for making design modifications.

See one week surfacing intensive

Prerequisite: The Design Engine Level 1 Surface Workshop

Topics:

  • Learn to use conics and the strength they have over splines.
  • Overview and discuss what you didn't learn in the PTC workshops.
  • Manipulate a curve through points using nurb modeling and techniques (TWEAK).
  • Merge, trim, transform, replace and extend surfaces.
  • Create solids and cuts using surfaces.
  • Utilize new skill sets to smooth out solid material from problem areas and forcing rounds.
  • Building more robust curves and surfaces.
  • Eliminate isoparms (what PTC calls isolines) and discuss other tangency issues.
  • Learn about striation or flow of surface.
  • Learn the inherent issues and problems with 3 part boundaries
  • Start to use Pro/SURFACE like ISDX or Alias Studio tools.

Discussions:

  • Discuss light reflections from an Industrial Designers perspective.
  • Discuss building robust curves and the time saving benefits of a careful plan of attack
  • Compare and discuss other surface modeling software to Pro/SURFACE
  • Discuss clam shell plastic part design as related to swept surfaces. Also discuss styling grooves with examples.
  • Discuss the proper techniques of surface modeling and the ability for others to understand the approach.
  • Discuss modifying other designers surface models.
  • Discuss in detail surface analysis tools and the practical uses with specific examples.
  • Discuss in detail the techniques for avoiding 3 part boundaries and discover why expert surface modelers do not use 3 part boundaries. (even masters of surfacing for reverse engineering)
  • Discuss in detail what Industrial Designers studied in College and how as a product engineer you can work more efficiently within the design arena.
  • Discuss the use of surfaces on general plastic parts for b-side geometry and managing melt flow with respect to plastic part design.

prosurface training
Air plane nacelle modeled with to G2 standards with Pro/SURFACE

prosurface training
learn to manipulate surface geometry without the use of ISDX
like in this example tutorial of a racer bike seat.

prosurface training
discuss workflow and change orders with respect to surfacing.
image courtesy of deeplabs and the foodloop. http://www.foodloop.com

pro surface
work with surfaces on existing solid geometry and learn how to force rounds to any dimension. In this case the rounds blend in a very specific way.


pro surface cannondale
This geometry might be found on a welded aluminum bike frame. In this example the instructor shows participants how to complete this model only using four part boundaries forcing tangency everywhere with or without welds for FEA models.

influencing curves pro surface
Learn to manage approximate or influencing curves with respect to four part boundary surfaces. Discuss applications for workflow and where designers might utilize these features for production models.

influencing curves pro surface
Start to discuss g2 continuity for hand held or desktop products and discuss the value of higher order tangency. The instructor will go over the calculus if your team gets to these models in the course.


Sitemap >>