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+Intro to Maya
Course Duration: 40 hours
Tuition: $1800.00 US
Overview: Introduction to 3D modeling utilizing MAYA. Learn basics of modeling and shading with a product designers perspective. Inquire about our more comprehensive three week product designers course.
Prerequisite: No prerq required.
Topics:
- Establish a strong foundation in Maya to build on as you learn.
- Learn the Maya interface: Modeling, and Rendering
- Create primitives in Nurbs, Polygons, Surfaces and Subdivides.
- Model out of spheres, cubes, cylinders, cones, planes, torus', circles and squares.
- Learn how to manipulate vertex, faces, edges, UV's.
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Learn with hands on examples the basics of Polygon and Subdivision Surface modeling using poly proxy mode.
- Model using all modeling tools such as: sculpt, extrude, duplicate etc.
- Learn how to model using lattices and other deformers.
- Learn how to convert Nurbs to Polygons and Sub Divides and Polygons to Nurbs and Sub Ds.
- Learn parenting by using the Hypergraph.
- Learn how to create shadows and reflections to create the right kind of atmosphere for the scene.
- Learn object shading and texturing.
- Learn how to use the Hypershade and how to create shading networks.
- Learn how to prepare a scene before rendering: learn how to adjust the anti aliasing, resolution, format and shadows.

(Developed by a student in maya training - Jason Feiler, OH )
Discussions:
- Discuss proving form and go over techniques for ideation. i.e. get to multiple 3d iterations
- Discuss weaknesses and strengths comparing polygonal and boundry modeling in MAYA to other hi-end industry standard surfacing software.
- Discuss standard modeling techniques with respect to industry standards.
- Discuss various Editors and the Layout of Maya.
- Utilize some of the rendering techniques maya has to offer.
- Discuss optimize quality efforts with respect to render times and discuss trouble shooting common rendering problems.
- Understand how to add motion blur to scenes with objects that are in motion.
- Learn how to create a camera and learn how to use it in rendering out your scene.

(Developed by a student in maya tlass - Jason Feiler, OH )
Tutorials:
- soft goods product
- polypropylene bottle
- glass bottle
- starfish
- speaker
- children's riding toy
- toy vehicle

image created using MAYA

image created using MAYA
Not covered: This class has been designed for product designers looking to learn MAYA in a short time. We do not discuss in this workshop how to animate objects and how to keyframe for animation. Nor the use dynamics and to create fog, clouds with lighting, fire and fireworks and many other awesome special effects. Nor the use Maya's MEL(Maya embedded language) programming language to build simple functions and custom user interface controls. This class does not go into great depth in the discussion of the hypershade and texturing unless there is consensus within the class either.
**renderings courtesy of Claudio Monterrubio from Mexico.
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