Course Duration: 40 hours
Tuition: $1800 US
Overview: Introduction to 3d modeling and animation utilizing MAYA. Learn basics of modeling, lighting, and efficient rendering.
Prerequisite: Previous Maya Training not necessary for this Maya Course.
Topics:
* Learn about the basic and core concepts of Maya
* Master the Maya interface and create efficient workflows
* Learn hands on with Maya by modeling polygon and NURB & subdivided objects
* Understand the difference and advantages of nurbs, polygons, and sub’ds
* Discover how to bring your creations to life with texturing and lighting
* Get comfortable with the basics of animation and the Graph Editor
* Unleash the power of Maya’s unique paint effects to create organic objects
such as flowers, trees, and plants
* Try out different rendering techniques and learn about Mental Ray and Vector Rendering
* Model a character using CV pulling, lattices and skeleton joints
* Animating using various Set Key techniques
* Utilizing the Graph Editor and the Dope Sheet.
* Build shading groups using various types of texture maps.
* Create particle effects using hardware rendering
* Process of modeling, animating and rendering a complete scene from start to finish.
* Work with hierarchy of joints and deformers applied to a character-based model
* Character facial deformation and lip synching
* creating, controlling, tailoring 3D character garments. Understanding Maya’s MEL programming language to build simple functions and custom user interface controls.
Discussion:
* Discuss import export options and how those options might affect render times.
* Discuss NURBS vs. Polygon modeling techniques and converting between those various options.
* Discuss real world modeling or render techniques and offer solutions to various past problems (per instructor)







