Course Duration: 160 hours
Tuition: $4,800 US
Overview: This Maya training is an introduction and intensive in depth of focus into 3D modeling utilizing Autodesk Maya. This four week compressive workshop is a culmination of all the classes we offer. Learn Maya basics of modeling, shading, animation, dynamics and character development using Maya.
Week One: Portfolio review, interface, modeling intensive. Serous overview using Maya.
Week Two: Modeling NURBS, advanced polygon modeling, lighting techniques, renderings, data exchange, and import to Pro/Engineer for tooling. Rendering intensive.
Week Three: Rendering and details for developing imagery for portfolio. After Effects, animation, dynamics, deformation, and more rendering.
Week Four: Character Development
Prerequisite: Degree in design or sculpture helpful but not necessary. This class is also perfect for graphic designers looking to enhance their ability to get jobs within advertising agencies.
Topics:
Other than the topics listed below this workshop is always customized to what you need. Please ask about our ZBrush offerings, too!
- Establish a strong foundation in Maya to build on as you learn
- Learn the Maya interface: Modeling and Rendering
- Create primitives in NURBS, Polygons, Surfaces and Subdivisions
- Model out of spheres, cubes, cylinders, cones, planes, circles and squares
- Learn how to manipulate verticies, faces, edges, UV’s
- Learn with hands on examples the basics of polygon and subdivided surface modeling using Poly Proxy
- Model using all modeling tools such as: Sculpt, Extrude, Duplicate, etc
- Learn how to model using lattices and other deformers
- Learn how to convert NURBS to polygons & subdivisions and vice versa
- Learn parenting by using the Hypergraph
- Learn lighting and understand how a scene should be lit using Key, Fill, and Back Lighting
- Learn how to create shadows and reflections to create the right kind of atmosphere for the scene
- Learn object shading and texturing
- Learn how to use the Hypershade and how to create shading networks
- Learn how to prepare a scene before rendering: adjusting the anti-aliasing, resolution, format, and shadows
Discussions:
- Discuss proving form and review techniques for ideation
- Discuss strengths and weaknesses comparing polygonal and boundary modeling in Maya to other high-end industry standard surfacing software
- Discuss light reflections with respect to subconscious understanding of 3D form
- Discuss standard modeling techniques with respect to industry standards
- Discuss plan of attack and approach for capturing form from conceptual sketches
- Understand the Common Material Attributes: Color, Incandescence, Bump Mapping, Diffuse, Incandescence, Transparency, Translucence (depth and focus)
- Understand Bump Mapping and what it can achieve in a specific scene
- Discuss various editors and the layout of Maya
- Utilize the rendering techniques Maya has to offer
- Discuss optimizing quality with respect to render times and discuss troubleshooting common rendering problems
- Understand how to add motion blur to scenes with objects that are in motion
- Learn how to create a camera and how to use it in rendering scenes
- Learn how to take a manageable project from concept to render
- Discuss tool-able data and import options to popular solid modeling programs from Maya
- Discuss where to stop in Maya and to start in solid modeler for tooling
- Discuss using examples important post production efforts with renderings in Photoshop, After Effects, and Premiere
- Surface evaluation (zebra striping)
- Understanding tessellation for rendering
- Discuss character development
Tutorials:
- Soft goods product
- Polypropylene bottle
- Glass bottle
- Starfish
- Speaker
- Children’s riding toy
- Toy vehicle
- Polypro chair
- Character development from sketch to Maya render
Click To View Images:
ANIMATION ONE: 3.5 MB (SWF file)
ANIMATION TWO: 17 MB (AVI file)
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