Maya Training: 3 Week Comprehensive Course
Chair image created using MAYA Sub'D exported to Pro/E Wildfire. Product Designers can utilize tools in Maya to prove form then import to Pro/ENGINEER or Solidworks for the ultimate deliverable.
+Three Week Comprehensive using Maya
for industrial, product and or graphic designers (This course is a WIA funded program) Call to inquire about federal monies that will pay for this course.
animation 6 meg SWF file< from past three week maya workshop
Course Duration: 120 hours
Tuition: $3800.00 USD
Overview: This comprehensive Maya training course is completely customizable. Introduction and intensive in depth of focus into 3D modeling utilizing MAYA. Learn Maya basics of modeling and shading with a product designers perspective. Our three week Maya training workshop can incorporate any other software we administer. For example an industrial designer may receive a grant to take our three week workshop but want a week using Pro/ENGINEER or Solidworks. We offer extensive job search for our three week students. Everyone gets a job!
Week One: portfolio review, interface, modeling intensive.
Week Two: proving form, modeling techniques, develop models for third week renderings, Data exchange, import to Pro/ENGINEER for tooling. Rendering intensive.
Week Three: rendering and details for developing imagery for portfolio. After Effects, Animation dynamics, deformation, and more rendering.
Prerequisite: Degree in industrial design or interest in product design. This class is also perfect for graphic designers looking to enhance their ability to get jobs with Ad Agencies.
Topics: (this workshop is always customized)
- Establish a strong foundation in Maya to build on as you learn.
- Learn the Maya interface: Modeling, and Rendering
- Create primitives in Nurbs, Polygons, Surfaces and Subdivides.
- Model out of spheres, cubes, cylinders, cones, planes, torus', circles and squares.
- Learn how to manipulate vertex, faces, edges, UV's.
- Learn with hands on examples the basics of Polygon and Sub'D Surface modeling using poly proxy mode.
- Model using all modeling tools such as: sculpt, extrude, duplicate etc.
- Learn how to model using lattices and other deformers.
- Learn how to convert Nurbs to Polygons and Sub Divides and Polygons to Nurbs and Sub'Ds.
- Learn parenting by using the Hypergraph.
- Learn Lighting and understand how a scene should be lit using Key, Fill and Back lighting.
- Learn how to create shadows and reflections to create the right kind of atmosphere for the scene.
- Learn object shading and texturing.
- Learn how to use the Hypershade and how to create shading networks.
- Learn how to prepare a scene before rendering: learn how to adjust the anti aliasing, resolution, format and shadows.

chair before IGES export in MAYA shown in Sub'D surface
Discussions:
- Discuss proving form and go over techniques for ideation. i.e. get to multiple 3d iterations
- Discuss weaknesses and strengths comparing polygonal and boundary modeling in MAYA to other hi-end industry standard surfacing software.
- Discuss light reflections with respect to subconscious understanding of the 3d form.
- Discuss standard modeling techniques with respect to industry standards.
- Discuss plan of attack and approach for capturing form from conceptual sketches.
- Understand the Common Material Attributes: Color, Incandescence, Bump Mapping, Diffuse, incandescence, transparency, Translucence (depth and focus).
- Understand Bump Mapping and what it can achieve in a specific scene.
- Discuss various Editors and the Layout of Maya.
- Utilize some of the rendering techniques Maya has to offer.
- Discuss optimize quality efforts with respect to render times and discuss trouble shooting common rendering problems.
- Understand how to add motion blur to scenes with objects that are in motion.
- Learn how to create a camera and learn how to use it in rendering out your scene.
- In all learn how to take a manageable project from concept to render.
- Discuss toolable data and import options to popular solid modeling programs from MAYA
- Discuss where to stop in MAYA and to start in Solid modeler for tooling.
- Discuss using examples important post production efforts with renderings in Photoshop
- After Effects and Premiere
- Surface evaluation (zebra striping)
- understanding tessellation for rendering
- discuss character development
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