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Maya Training: 3 Week Comprehensive Course

Chair image created using MAYA Sub'D exported to Pro/E Wildfire. Product Designers can utilize tools in Maya to prove form then import to Pro/ENGINEER or Solidworks for the ultimate deliverable.

+Three Week Comprehensive using Maya
for industrial, product and or graphic designers (This course is a WIA funded program) Call to inquire about federal monies that will pay for this course.

animation 6 meg SWF file< from past three week maya workshop

Course Duration: 120 hours

Tuition: $3800.00 USD

Overview: This comprehensive Maya training course is completely customizable. Introduction and intensive in depth of focus into 3D modeling utilizing MAYA. Learn Maya basics of modeling and shading with a product designers perspective. Our three week Maya training workshop can incorporate any other software we administer. For example an industrial designer may receive a grant to take our three week workshop but want a week using Pro/ENGINEER or Solidworks. We offer extensive job search for our three week students. Everyone gets a job!

Week One: portfolio review, interface, modeling intensive.
Week Two: proving form, modeling techniques, develop models for third week renderings, Data exchange, import to Pro/ENGINEER for tooling. Rendering intensive.
Week Three: rendering and details for developing imagery for portfolio. After Effects, Animation dynamics, deformation, and more rendering.

Prerequisite: Degree in industrial design or interest in product design. This class is also perfect for graphic designers looking to enhance their ability to get jobs with Ad Agencies.

Topics:
(this workshop is always customized)

  • Establish a strong foundation in Maya to build on as you learn.
  • Learn the Maya interface: Modeling, and Rendering
  • Create primitives in Nurbs, Polygons, Surfaces and Subdivides.
  • Model out of spheres, cubes, cylinders, cones, planes, torus', circles and squares.
  • Learn how to manipulate vertex, faces, edges, UV's.
  • Learn with hands on examples the basics of Polygon and Sub'D Surface modeling using poly proxy mode.
  • Model using all modeling tools such as: sculpt, extrude, duplicate etc.
  • Learn how to model using lattices and other deformers.
  • Learn how to convert Nurbs to Polygons and Sub Divides and Polygons to Nurbs and Sub'Ds.
  • Learn parenting by using the Hypergraph.
  • Learn Lighting and understand how a scene should be lit using Key, Fill and Back lighting.
  • Learn how to create shadows and reflections to create the right kind of atmosphere for the scene.
  • Learn object shading and texturing.
  • Learn how to use the Hypershade and how to create shading networks.
  • Learn how to prepare a scene before rendering: learn how to adjust the anti aliasing, resolution, format and shadows.


chair before IGES export in MAYA shown in Sub'D surface

Discussions:

  • Discuss proving form and go over techniques for ideation. i.e. get to multiple 3d iterations
  • Discuss weaknesses and strengths comparing polygonal and boundary modeling in MAYA to other hi-end industry standard surfacing software.
  • Discuss light reflections with respect to subconscious understanding of the 3d form.
  • Discuss standard modeling techniques with respect to industry standards.
  • Discuss plan of attack and approach for capturing form from conceptual sketches.
  • Understand the Common Material Attributes: Color, Incandescence, Bump Mapping, Diffuse, incandescence, transparency, Translucence (depth and focus).
  • Understand Bump Mapping and what it can achieve in a specific scene.
  • Discuss various Editors and the Layout of Maya.
  • Utilize some of the rendering techniques Maya has to offer.
  • Discuss optimize quality efforts with respect to render times and discuss trouble shooting common rendering problems.
  • Understand how to add motion blur to scenes with objects that are in motion.
  • Learn how to create a camera and learn how to use it in rendering out your scene.
  • In all learn how to take a manageable project from concept to render.
  • Discuss toolable data and import options to popular solid modeling programs from MAYA
  • Discuss where to stop in MAYA and to start in Solid modeler for tooling.
  • Discuss using examples important post production efforts with renderings in Photoshop
  • After Effects and Premiere
  • Surface evaluation (zebra striping)
  • understanding tessellation for rendering
  • discuss character development

 

    learn 3D modeling during maya training courses

    Tutorials:

    • soft goods product
    • polypropylene bottle
    • glass bottle
    • starfish
    • speaker
    • children's riding toy
    • toy vehicle
    • polypro chair
    • character development from sketch to Maya render.

    As an aside, however, many times the class learns a great deal more than what's listed above. Come take a look at what past class accomplished in just three weeks:

    1 animation one 3.5 megabytes

    2 animation two 17 megabytes


    Character Development:
    Learn to establish characters first using pencil pens then Maya.


    finished 3D image using maya training

     

 

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"We can mix our course offerings". These are our other three week comprehensive
workshops:

> 3 wk Comp Maya Training
> 3 wk Comp Alias Training
> 3 wk Comp Solidworks
> 3 wk Comp Pro/Engineer > 3 wk Comp 3ds