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><channel><title>Design Engine Education: Industrial &#38; Product Design Training in Pro/Engineer, Solidworks, Maya, Rhino, Alias, Adobe &#187; Pro/Surface</title> <atom:link href="http://proetools.com/category/courses/pro-surface/feed/" rel="self" type="application/rss+xml" /><link>http://proetools.com</link> <description>Welcome to the DESIGN-ENGINE &#124; EDUCATION web site, where you can find out about high-end Professional 3D Engineering, Industrial Design Pro/E Training, Alias Training, or Maya Training! We are hands down the world leader in delivering high-impact courses for 3D Professionals, industrial designers, mechanical engineers, draftsmen, mechanics, and game designers alike. We are less about the software and more about technique and from this we deliver higher software comprehension.</description> <lastBuildDate>Fri, 03 Feb 2012 23:01:27 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>Unemployment Deal: 3D Product Design Comprehensive Training + Career Services</title><link>http://proetools.com/2011/10/12/unemployment-deal-3d-product-design-comprehensive-training-career-services/</link> <comments>http://proetools.com/2011/10/12/unemployment-deal-3d-product-design-comprehensive-training-career-services/#comments</comments> <pubDate>Wed, 12 Oct 2011 17:00:59 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Adobe]]></category> <category><![CDATA[Alias]]></category> <category><![CDATA[Core PTC Certified Classes]]></category> <category><![CDATA[Courses]]></category> <category><![CDATA[Design]]></category> <category><![CDATA[FEA]]></category> <category><![CDATA[Maya]]></category> <category><![CDATA[Part Design & Manufacturing]]></category> <category><![CDATA[Pro/Concept]]></category> <category><![CDATA[Pro/Engineer]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Rhino]]></category> <category><![CDATA[Solidworks]]></category> <category><![CDATA[Career Services]]></category> <category><![CDATA[Industrial Design]]></category> <category><![CDATA[ProE]]></category> <category><![CDATA[ProE Training]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[unemployment]]></category> <category><![CDATA[Wildfire]]></category><guid
isPermaLink="false">http://proetools.com/courses/proengineer/unemployment-deal-3d-product-design-comprehensive-training-career-services</guid> <description><![CDATA[This class is designed for seasoned industrial designers who have a working knowledge of Alias or Rhino.This class effectively combines solid and surface modeling techniques utilizing Pro/Engineer. This is an intensive seven day course specifically for industrial designers. ]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 14 Weeks</p><p><strong><span
class="de_color">Tuition:</span></strong> Call <strong>312.226.8339</strong> or <a
title="Request Class Information" href="/contact-2/request-class-information" target="_blank">fill out our form</a> for details.</p><p><strong><span
class="de_color">Overview:</span></strong> This program is designed for those who are unemployed or those who really want to get ahead of the game and obtain a strong skill-set in various software programs. This is an intensive seven day course specifically for industrial designers. <a
title="Pro Engineer Classes" href="http://proetools.com/category/courses/proengineer" target="_blank">Pro/Engineer</a>, <a
title="SolidWorks Classes" href="http://proetools.com/category/courses/solidworks" target="_blank">SolidWorks</a>, and <a
title="Maya Classes" href="http://proetools.com/category/courses/maya" target="_blank">Maya</a> comprehensives strengthen the technical skills you need to get a job. This program covers web design and development in order to help you build an <strong>ONLINE</strong> portfolio to showcase your work and resume &#8211; essentially the most important sales tool that will help you advertise yourself to employers. We offer our career services, which include an extensive database of contacts with over 10,000 companies and potential employers as well as resume-building.</p><p><strong>Courses Covered Are:</strong> <a
title="4 Week Pro Engineer Comprehensive" href="http://proetools.com/courses/proengineer/4-week-comprehensive-workshop-proengineer" target="_blank">Pro/Engineer 4-Week Comprehensive</a> (including <a
title="Pro Cable Harness Classes" href="http://proetools.com/courses/proengineer/procable-harness-design" target="_blank">Pro/Cable Harness</a> design), <a
title="4 Week Solid Works Comprehensive" href="http://proetools.com/courses/solidworks/solidworks-four-week-comprehensive" target="_blank">SolidWorks 4-Week Comprehensive</a>, 5-Day Web Design &amp; Development Course (HTML + <a
title="Introduction Photoshop" href="http://proetools.com/courses/adobe/adobelevel-1-understanding-photoshop" target="_blank">Photoshop</a>), 2-Week Maya Course (<a
title="Introduction Maya" href="http://proetools.com/courses/maya/level-1-introduction-to-maya" target="_blank">Modeling</a> &amp; <a
title="Intermediate Maya" href="http://proetools.com/courses/maya/level-2-intermediate-maya-training-animation" target="_blank">Rendering</a>), 2-Week Job Placement/Career Services.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Some high school drafting experience desired but not necessary. A strong desire and focus to learn and succeed.</p><h3><a
title="Four Week Pro Engineer Comprehensive" href="http://proetools.com/courses/proengineer/4-week-comprehensive-workshop-proengineer" target="_blank">Pro/Engineer 4-Week Comprehensive</a></h3><p><strong><span
class="de_color">Overview:</span></strong> Four weeks focusing on Pro/Engineer</p><p><strong><span
class="de_color">Week One</span><br
/> Topics:</strong> <a
title="Pro Engineer Level 1" href="/courses/proengineer/proengineer-training-level-1" target="_blank">Level 1</a> Introduction to constraint based modeling assembly and drawing utilizing the latest release of Pro/Engineer.</p><p><strong><span
class="de_color">Week Two</span><br
/> Topics:</strong> <a
title="Pro Engineer Level 2" href="/courses/proengineer/level-2-detailed-drawing-advanced-assembly" target="_blank">Level 2</a> Participants will in this class learn to prepare detail drawings with modern drawing standards.</p><p><strong><span
class="de_color">Week Three</span><br
/> Topics:</strong> <a
title="Pro Engineer Harness Design" href="/courses/proengineer/procable-harness-design" target="_blank">Harness Design</a> week.</p><p><strong><span
class="de_color">Week Four</span><br
/> Topics:</strong> <a
title="Pro Surface Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">Surfacing.</a> There are many different course directions for the third week for students, industrial designers for example will want surfacing while engineers may elect for the manufacturing week instead while others simply want to focus on an engaging project. Some elect to go on to take surfacing others take the manufacturing week long Pro/E training class that covers diecast, plastics, and forgings manufacturing process and modeling techniques.</p><p><strong><span
class="de_color">Who:</span></strong> The Four Week Comprehensive Pro/Engineer Wildfire training course is our most popular because everyone who takes this course learns Pro/Engineer at a high level in a short time. Participants include both industrial designers and mechanical engineers. The great part of our four week program is that the participant sets the pace as we steadily apply new or advanced tips and techniques that prepare participants for future opportunities. When a designer or engineer comes to us for training we focus the class on what they want to do with their training; transmissions and die cast, sheet metal, plastics, packaging, bottles, large assemblies, consumer products or engines.</p><p><em>&#8220;You choose the topics we choose Pro/Engineer because that is where the jobs are&#8221;.</em></p><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Bike wheel assembly developed by one of our students in the third week of the program" href="/wp-content/uploads/2010/06/wheel01.jpg" rel="lightbox[unemploymentDeal]"><img
title="Pro Engineer Bike Wheel" src="/wp-content/uploads/2010/06/wheel01-150x150.jpg" alt="Pro Engineer Student Project Bike Wheel" width="150" height="150" /></a> <a
title="A sample project from a three week student created in their third week of the training." href="/wp-content/uploads/2010/06/forgedbrake01.jpg" rel="lightbox[unemploymentDeal]"><img
title="Pro Engineer Student Project" src="/wp-content/uploads/2010/06/forgedbrake01-150x150.jpg" alt="Pro Engineer Student Project" width="150" height="150" /></a> <a
title="A sample exersise from the sheetmetal part of the second week where students elected to learn sheetmetal." href="/wp-content/uploads/2010/06/pivot03.jpg" rel="lightbox[unemploymentDeal]"><img
title="Pro Engineer Student Project Sheet Metal" src="/wp-content/uploads/2010/06/pivot03-150x150.jpg" alt="Pro Engineer Student Project Sheet Metal" width="150" height="150" /></a></p><h3><a
title="4 Week SolidWorks Comprehensive" href="http://proetools.com/courses/solidworks/solidworks-four-week-comprehensive-training" target="_blank">SolidWorks 4-Week Comprehensive</a></h3><p><strong><span
class="de_color">Overview:</span></strong> Engineering is in big demand in the United States. There is no excuse to not have a job in any economy, which is why we more than introduce surfacing and sheetmetal to aid in giving you more than the standard.</p><p>To perform in engineering, mechanical designer or design engineer positions around the world persons must be able to operate SolidWorks at a level beyond others to be considered for the position. Our four week programs are designed to give you the skills and confidence, contractors need to secure a job and perform at a job once obtained. Often times once the first week or so is accomplished participants will want to focus their efforts on surfacing with respect to plastics, sheetmetal or <a
title="Finite Element Analysis Classes" href="http://proetools.com/category/courses/fea" target="_blank">FEA</a>. We strongly encourage a specialty in order for your resume to stand out from others.</p><p><strong><span
class="de_color">Week One</span><br
/> Topics:</strong> Learn proper modeling techniques in this near one on one instruction, to utilize drawings to aid in modeling, cross sections, exploded views. Basics of <a
title="SolidWorks Surfacing" href="http://proetools.com/courses/solidworks/solidworks-intro-to-surfacing" target="_blank">Surfacing</a>.</p><p><strong><span
class="de_color">Week Two</span><br
/> Topics:</strong> Obtain detail drawings, large assembly management, and some advanced part design skills in this one week intensive. Might also cover the basics of <a
title="SolidWorks Sheet Metal" href="http://proetools.com/courses/solidworks/solidworks-sheetmetal" target="_blank">Sheet Metal</a>.</p><p><strong><span
class="de_color">Week Three</span><br
/> Topics:</strong> Obtain manufacturing skills in plastic part design, die casting, forging, sheet metal all in this one week intensive.</p><p><strong><span
class="de_color">Week Four</span><br
/> Topics:</strong> Surfacing with respect to engineers working with industrial designers or industrial designers looking to gain a large grasp with surfacing inside of Solidworks. Often the weekends are set aside for student projects and other times the last three days of this four week program are set aside for student projects.</p><p><strong><span
class="de_color">To Get A Job:</span></strong> Our training staff is made up of industrial designer and mechanical engineers who have extensive work history. We teach you how to design parts and assemblies and leave the last week to develop a project that can be used to gain employment. Stop by the Design Engine office for a visit.</p><p><em>Student Projects are often customized to suit individual student needs and are primarily used to obtain employment showing competency and that you used the software on something other than school.</em></p><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="SolidWorks Four Week Comprehensive class at Design Engine" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Four Week Comprehensive" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive-150x150.jpg" alt="Solidworks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="Example of a plastic part built in the three week class. Notice the shut off for molding the pivots" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive2.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Plastic Part" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive2-150x150.jpg" alt="Solidworks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="Surfacing using solidworks. Example of using an internal curve on a boundary surface" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive3.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Surfacing" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive3-150x150.jpg" alt="SolidWorks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="Plastic part from a toy flashlight" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive4.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Plastic Part For Flashlight" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive4-150x150.jpg" alt="SolidWorks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="Part of our one week SolidWorks Surfacing tutorial" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive5.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Surfacing" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive5-150x150.jpg" alt="SolidWorks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="Part of a toy flashlight" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive6.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Part For Flashlight" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive6-150x150.jpg" alt="SolidWorks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a> <a
title="A Tide bottle" href="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive7.jpg" rel="lightbox[unemploymentDeal]"><img
title="SolidWorks Tide Bottle" src="/wp-content/uploads/2010/07/solidworksfourweekcomprehensive7-150x150.jpg" alt="SolidWorks Four Week Comprehensive class at Design Engine" width="150" height="150" /></a></p><h3><span
class="de_color">1-Week Web Design &amp; Development Course</span></h3><p><strong><a
title="Adobe Dreamweaver Class" href="http://proetools.com/courses/adobe/fast-track-to-adobedreamweaver" target="_blank">Adobe Dream Weaver</a></strong> &amp; <strong><a
title="Adobe Introduction Class" href="http://proetools.com/courses/adobe/adobelevel-1-understanding-photoshop" target="_blank">Adobe Photoshop Intro</a></strong></p><p><strong><span
class="de_color">Overview:</span></strong> The purpose of this course is to get you acquainted with the basics of Photoshop and HTML/CSS and to rapidly familiarize you with all the possibilities of the software. This course will also train you to use Photoshop regularly in the workplace and/or help you develop competitive portfolio. The emphasis is on learning to use Dreamweaver as a tool to create a website, rather than on learning the basic concepts of Web design and we move very quickly. However, all questions about basic web design concepts will be answered. The overall purpose of this course is to create an online presence on the web in order to sell yourself &#8211; your work and skill &#8211; to employers.</p><p><strong><span
class="de_color">Projects:</span></strong> Modify existing websites for practice and create personal portfolio website.</p><h3><span
class="de_color">Topics (Photoshop):</span></h3><ul><li>Getting to know the user interface (UI) and tools</li><li>Basic photo corrections</li><li>Working with selections</li><li>Layer basics</li><li>Color balancing images</li><li>Basic filters</li><li>Understanding image size and resolution</li></ul><h3><span
class="de_color">Topics (HTML/CSS):</span></h3><ul><li>Basics of HTML &amp; CSS</li><li>Adding text</li><li>Adding graphics &amp; hyperlinks</li><li>Setting up hosting and server</li><li>Using FTP</li><li>Checking for broken Links and orphaned files</li><li>Modifying websites others created</li><li>Creating links and anchors</li><li>Using Find &amp; Replace to edit your site</li><li>Using libraries and templates for site design and maintenance</li></ul><h3><span
class="de_color">Discussion:</span></h3><ul><li>Discuss CSS and Web 2.0</li><li>Workflow</li><li>How to prepare Photoshop for web vs print</li><li>Discuss tips and tricks.</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Fast Track to Dreamweaver" href="/wp-content/uploads/2010/06/masterdreamweaver300.jpg" rel="lightbox[unemploymentDeal]"><img
title="Dreamweaver Class at Design Engine " src="/wp-content/uploads/2010/06/masterdreamweaver300-150x150.jpg" alt="Dreamweaver Class at Design Engine" width="150" height="150" /></a> <a
title="Fast Track to Dreamweaver" href="/wp-content/uploads/2010/06/300dw2.jpg" rel="lightbox[unemploymentDeal]"><img
title="Dreamweaver Class at Design Engine" src="/wp-content/uploads/2010/06/300dw2-150x150.jpg" alt="Dreamweaver Class at Design Engine" width="150" height="150" /></a> <a
title="Fast Track to Dreamweaver" href="/wp-content/uploads/2010/06/300dw1.jpg" rel="lightbox[unemploymentDeal]"><img
title="Dreamweaver Class at Design Engine" src="/wp-content/uploads/2010/06/300dw1-150x150.jpg" alt="Dreamweaver Class at Design Engine" width="150" height="150" /></a> <a
title="Adobe Photoshop Level 1 training" href="/wp-content/uploads/2010/06/800bella.jpg" rel="lightbox[unemploymentDeal]"><img
title="Adobe Photoshop Level 1 training" src="/wp-content/uploads/2010/06/800bella-150x150.jpg" alt="Adobe Photoshop Level 1 training" width="150" height="150" /></a> <a
title="Adobe Photoshop Level 1 training" href="/wp-content/uploads/2010/06/800liz.jpg" rel="lightbox[unemploymentDeal]"><img
title="Adobe Photoshop Level 1 training" src="/wp-content/uploads/2010/06/800liz-150x150.jpg" alt="Adobe Photoshop Level 1 training" width="150" height="150" /></a> <a
title="Adobe Photoshop Level 1 training" href="/wp-content/uploads/2010/06/800kmart.jpg" rel="lightbox[unemploymentDeal]"><img
title="Adobe Photoshop Level 1 training" src="/wp-content/uploads/2010/06/800kmart-150x150.jpg" alt="Adobe Photoshop Level 1 training" width="150" height="150" /></a> <a
title="Adobe Photoshop Level 1 training" href="/wp-content/uploads/2010/06/800kmart0.jpg" rel="lightbox[unemploymentDeal]"><img
title="Adobe Photoshop Level 1 training" src="/wp-content/uploads/2010/06/800kmart0-150x150.jpg" alt="Adobe Photoshop Level 1 training" width="150" height="150" /></a></p><h3><span
class="de_color">2-Week Maya Modeling &amp; Rendering Course</span></h3><p><strong><a
title="Maya Introduction Class" href="http://proetools.com/courses/maya/level-1-introduction-to-maya" target="_blank">Maya Level 1</a></strong> &amp; <strong><a
title="Maya Intermediate Class" href="http://proetools.com/courses/maya/level-2-intermediate-maya-training-animation" target="_blank">Maya Level 2</a></strong> &amp; <strong><a
title="Maya Advanced Class" href="http://proetools.com/courses/maya/level-3-advanced-maya-dynamics" target="_blank">Maya Level 3</a></strong> &amp; <strong><a
title="Maya Rendering Intensive Class" href="http://proetools.com/courses/maya/level-4-maya-rendering-intensive" target="_blank">Maya Level 4</a></strong></p><p><strong><span
class="de_color">Overview:</span></strong> Intro to 3D modeling and animation utilizing Maya. Learn basics of modeling, lighting, and efficient rendering. In addition, advanced introduction to 3D rendering utilizing Maya. Learn basics of shading from the perspective of a product designer.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Learn about the basic and core concepts of Maya</li><li>Master the Maya interface and create efficient workflows</li><li>Learn hands on with Maya by modeling polygon and NURBS &amp; subdivided objects</li><li>Understand the difference and advantages of NURBS, polygons, and sub&#8217;ds</li><li>Discover how to bring your creations to life with texturing and lighting</li><li>Get comfortable with the basics of animation and the Graph Editor</li><li>Unleash the power of Maya&#8217;s unique paint effects to create organic objects such as flowers, trees, and plants</li><li>Try out different rendering techniques and learn about Mental Ray and Vector Rendering</li><li>Model a character using CV pulling, lattices, and skeleton joints</li><li>Animating using various Set Key techniques</li><li>Utilizing the Graph Editor and the Dope Sheet</li><li>Build shading groups using various types of texture maps</li><li>Create particle effects using hardware rendering</li><li>Process of modeling, animating and rendering a complete scene from start to finish</li><li>Work with hierarchy of joints and deformers applied to a character-based model</li><li>Character facial deformation and lip synching</li><li>Creating, controlling, and tailoring 3D character garments. Understanding Maya&#8217;s MEL programming language to build simple functions and custom user interface controls</li><li><strong>Shading:</strong> Maya includes a number of parameterized shading models to define an objects visual properties, including Lambert, Blinn, Phong, and Anisotropic Shaders. Depending on which shading model is used the parameters affect attributes such as the surface&#8217;s color, reflective properties, and transparency, with the goal of simulating the appearance of real materials such as metal, stone, wood, and skin. Shaders can also incorporate bump maps, which create the illusion of surface textures</li><li><strong>Toon Shading:</strong> Toon shading creates the look of 2D cel or cartoon animation using 3D modeling and animation software. Elements of the toon look include profile lines, border lines, crease lines, intersection lines, and solid color shading. Combined, these elements recreate the look of traditional animation&#8217;s ink and paint techniques</li><li><strong>Lighting:</strong> In the real world, when light shines on a surface, the parts of the surface facing toward the light source appear illuminated, and the parts of the surface facing away from the light source appear dark. If one object is located between a second object and the light source, the first object casts a shadow onto the second object</li><li><strong>Paint Effects:</strong> A component of Maya used to paint brush strokes and particle effects on a 2D canvas or on or between 3D geometry. Paint Effects can be used as a traditional paint program to paint images on a canvas, to paint repeatable textures applied to 3D geometry in scenes, or to paint in 3D space. Paint Effects integrates 2D painting tools into a 3D rendering environment. Libraries include numerous trees, grasses, and plants which can be painted to &#8216;grow&#8217; off the surface of an object</li><li><strong>Mental Ray:</strong> The primary feature of Mental Ray is the achievement of high performance through parallelism on both multiprocessor machines and across render farms. The software uses acceleration techniques such as scanline for primary visible surface determination and binary space partitioning for secondary rays. It also supports caustics and physically correct simulation of global illumination employing photon maps. Any combination of diffuse, glossy and specular reflection and transmission can be simulated</li><li><strong>RenderMan For Maya:</strong> In 2005, Pixar released its highly anticipated RenderMan for Maya renderer which incorporates the full RenderMan Pro Server features into a native Maya plug-in. The workflow involves the use of Maya materials converted into RenderMan</li><li>Learn lighting and understand how a scene should be lit using Key, Fill and Back Lighting</li><li>Learn how to create shadows and reflections to create the right kind of atmosphere for the scene</li><li>Learn object shading and texturing</li><li>Learn how to use the Hypershade and how to create shading networks</li><li>Learn how to prepare a scene before rendering including how to adjust the anti-aliasing, resolution, format, and shadows</li><li>Learn parenting by using the Hypergraph</li></ul><h3><span
class="de_color">Discussion:</span></h3><ul><li>Discuss import export options and how those options might affect render times</li><li>Discuss NURBS vs Polygon modeling techniques and converting between those various options</li><li>Discuss real world modeling or render techniques and offer solutions to various past problems (per instructor)</li><li>Compare polygon and boundary modeling</li><li>Discuss light reflections, transparencies, and differentiation of shadow qualities</li><li>Discuss how light works and how Maya can be used to emulate reality</li><li>Understand the common material attributes of color, incandescence, bump mapping, diffuse, incandescence, transparency and translucence</li><li>Understand Bump Mapping and what it can achieve in a specific scene</li><li>Utilize a variety of the rendering techniques Maya has to offer</li><li>Discuss work flow optimization with respect to render times and discuss troubleshooting common rendering problems</li><li>Adding motion blur to scenes</li><li>Utilizing camera and how to manage it in rendering a scene</li><li>How to take a manageable project from concept to render</li><li>Discuss where to stop in Maya and to start in Solid modeler for tooling</li><li>Discuss important post production efforts with renderings in Photoshop</li><li>Discuss surface evaluation tools in Maya</li><li>Understand tessellation and how it relates to rendering</li><li>Discuss caustics and Mental Ray</li></ul><h3><span
class="de_color">Tutorials:</span></h3><ul><li>Soft goods product</li><li>Polypropylene bottle</li><li>Glass bottle with and without fluid</li><li>Speaker</li><li>Children&#8217;s riding toy</li><li>Toy vehicle</li><li>Polypro chair</li><li>Re-render Items from your portfolio</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Maya Rendering of a holed fork" href="/wp-content/uploads/2010/06/mayalevel4rendering.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Holed Fork" src="/wp-content/uploads/2010/06/mayalevel4rendering-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Custom Metal Flake car paint" href="/wp-content/uploads/2010/06/5wayinclusion301.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Custom Metal Flake Car Paint" src="/wp-content/uploads/2010/06/5wayinclusion301-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Blue chair created using Maya" href="/wp-content/uploads/2010/06/bluechair.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Chair" src="/wp-content/uploads/2010/06/bluechair-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Image created using Maya in our one week rendering workshop" href="/wp-content/uploads/2010/06/lamp01.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Bottled Fluid" src="/wp-content/uploads/2010/06/lamp01-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Image created using Maya" href="/wp-content/uploads/2010/06/v_10.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Reflections" src="/wp-content/uploads/2010/06/v_10-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Mental Ray Render" href="/wp-content/uploads/2010/06/texas02.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Can" src="/wp-content/uploads/2010/06/texas02-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Mental Ray Render" href="/wp-content/uploads/2010/06/bikesm.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Pro Engineer Website Motorcycle" src="/wp-content/uploads/2010/06/bikesm-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a> <a
title="Mental Ray Render" href="/wp-content/uploads/2010/06/pepsi.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Can" src="/wp-content/uploads/2010/06/pepsi-150x150.jpg" alt="Maya Rendering Intensive Training at Design Engine" width="150" height="150" /></a></p><p><a
title="Maya Animation" href="/wp-content/uploads/2010/06/flash_anim.swf" target="_blank"><img
title="Maya Animation" src="/wp-content/uploads/2010/06/film_reel2.jpg" alt="Advanced Maya Dynamics Training at Design Engine" /></a></p><p><strong><a
title="Maya Animation" href="/wp-content/uploads/2010/06/animation.avi" target="_blank">ANIMATION TWO: 17 MB (AVI file)</a></strong></p><p><a
title="Mike Kasper fully robotic concept." href="/wp-content/uploads/2010/06/maya331.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Robotic Model" src="/wp-content/uploads/2010/06/maya331.jpg" alt="Maya Training at Design Engine" width="180" height="293" /></a> <a
title="Mike Kasper fully rigged model and animation ready model" href="/wp-content/uploads/2010/06/maya34.jpg" rel="lightbox[unemploymentDeal]"><img
title="Maya Character Model" src="/wp-content/uploads/2010/06/maya34.jpg" alt="Maya Training at Design Engine" width="180" height="239" /></a></p><h3><span
class="de_color">Career Services</span> (1-Week):</h3><p>The faculty and staff at <strong><span
class="de_color">Design-Engine</span>|Education</strong> are committed to helping students find the career they are looking for and help students grow. The success of our students is of greatest importance. We are committed to helping you find the career you are looking for or excel in your present career. We are your advocates and we want to help you grow with skills and technique. Your success is of utmost important to us. We also provide help with your resume and offer insightful interview insights. In the design world, our highly recognizable name can be an excellent way to get your foot in the door at your dream job. We maintain an active relationship with contract agencies such as <a
title="Aerotek Staffing Agency" href="http://www.aerotek.com/" target="_blank">Aerotek</a>, <a
title="Peak Technical Staffing USA" href="http://www.peaktechnical.com/" target="_blank">Peak Technical</a>, <a
title="Black Diamond Networks" href="http://www.blackdiamondnet.com/" target="_blank">Black Diamond</a>, <a
title="Oxford International Global Resources" href="http://www.oxfordcorp.com/oxfordinternational.html" target="_blank">Oxford International</a>, and Butler to name only a few. Contract agencies actively recruit from our resume bank of past students.</p><p><strong><span
class="de_color">To Get A Job:</span></strong> We maintain an active relationship with contract agencies for our students who are unemployed. Additionally, our database of over 7,000 industry leaders can be accessed for job searching and communication.</p><p><strong>Resume Building:</strong> In the design world, our highly recognizable name can be an excellent way to get your foot in the door at your dream job.</p><p><strong>Online Portfolio:</strong> We will give you the tools in order to help you build an online presence for yourself.</p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/12/unemployment-deal-3d-product-design-comprehensive-training-career-services/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>One Week Custom Pro/Surface &amp; ISDX Intensive</title><link>http://proetools.com/2011/10/11/one-week-custom-pro-surface-isdx-intensive/</link> <comments>http://proetools.com/2011/10/11/one-week-custom-pro-surface-isdx-intensive/#comments</comments> <pubDate>Tue, 11 Oct 2011 17:00:10 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[One Week Custom Pro/Surface & ISDX Intensive]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Creo Elements]]></category> <category><![CDATA[Custom Onsite ProE]]></category> <category><![CDATA[G2 Continuity]]></category> <category><![CDATA[ISDX]]></category> <category><![CDATA[Isoparms]]></category> <category><![CDATA[ProE ISDX]]></category> <category><![CDATA[ProE Tutorials]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[PTC Creo]]></category> <category><![CDATA[Surfacing]]></category> <category><![CDATA[Tangency Issues]]></category> <category><![CDATA[Variable Section Sweep]]></category> <category><![CDATA[Wildfire 5.0]]></category><guid
isPermaLink="false">http://1deep.com/?p=1178</guid> <description><![CDATA[This workshop has been specifically designed to work for those interested in gaining a high level of Pro/Surface and ISDX usage all in ONE week.]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 40 hours (or whatever your needs are)</p><p><strong><span
class="de_color">Tuition:</span></strong> $2,500 USD or contact Design Engine at <strong>312.226.8339</strong> for an onsite estimate</p><p><strong><span
class="de_color">Overview:</span></strong> This workshop has been specifically designed to work for those interested in gaining a high level of Pro/Surface and ISDX usage all in one week. We will take designers and engineers up several notches past your current surfacing level. Usually there are less than two or three persons in this workshop so instructor student ratio is best.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Some experience with <strong>Pro/Surface</strong> helpful but not necessary.</p><p><strong>Audience:</strong> This workshop is an intense week. It is perfect for those non degreed contractors looking to make top dollar as surfacing experts. The sooner you take this class the sooner you will be considered an expert at surfacing. This class is also imperative for those industrial designers frustrated with the engineering support staff and wish to create their own A-Side geometry. This class is also imperative for those design engineer persons that typically support their industrial design departments. This class is also the prerequisite for the Design Engine <a
title="Pro Engineer Pro Surfacing Areo Forms" href="http://proetools.com/courses/pro-surface/level-9-surfacing-aero-forms-using-proengineer" target="_blank">Aircraft Surfacing Workshop</a>.</p><p>This class curriculum is flexible for those in the class. Can cover any of the ISDX, Alias Studio, or SolidWorks surfacing training. Most commonly this class covers both the Design Engine <a
title="Pro Surface Surfacing Techniques" href="http://proetools.com/courses/pro-surface/pro-surface-robust-surfacing-techniques-level-1" target="_blank">Level 1</a> and <a
title="Pro Surface Advanced Surfacing" href="/courses/pro-surface/level-2-advanced-prosurface" target="_blank">Level 2</a> surfacing plus our <a
title="Pro Surface ISDX Introduction" href="/courses/pro-surface/level-6-prosurfac-intro-to-isdx" target="_blank">ISDX Level 6</a> or <a
title="Pro Surface Advanced ISDX" href="/courses/pro-surface/level-7-advanced-isdx-a-class-surfacing" target="_blank">Level 7</a>. <strong>This is one of our most popular workshops</strong> as such is usually offered the fourth week of each month.</p><p><strong>Note:</strong> This course is usually customized to focus on the student&#8217;s learning wishes and company projects. Day one and day two focuses on Pro/Surface. Mid part of day three focuses on Variable Section Sweep tools complete with graph features. The end of days three and four focus is on ISDX. Day five is dedicated to past or current project problems, plans of attack, or issues. Bring example work or problematic models on flash drives for in-context discussions for work during and/or on the last day of class. We supplement this training with <strong>Alias</strong> style techniques utilized in the automotive industry.</p><h3><span
class="de_color">Topics:</span></h3><p>The basis for this week-long course is to share the knowledge of tools within Pro/Surface for optimizing more parametric robust controls for the later use with ISDX. Below are the ambitious goals of this course to be discussed/created/learned:</p><ul><li>Powerful free-form ISDX tools by leveraging more robust Pro/Surface functions and curves</li><li>Aggressive introduction to Pro/Surface and various surfacing techniques</li><li>Technique for building a plan of attack, eliminate isoparms/isolines, and tangency issues</li><li>Definitions of variable Sweep surfacing techniques with examples</li><li>Maintain Draft using surface Sweep functions</li><li>Order of surface feature creation and its significance</li><li>Foam model evaluation process and several starting examples on initiating the surface modeling process (plan of attack)</li><li>Building surfaces from graph features</li><li>Alternate surface creation techniques from more robust curves. Introduction to 3D bounding box or Lattice structures</li><li>Advanced functions of Pro/Surface and its weaknesses and strengths compared to other high-end industry standard surfacing products</li><li>Light reflections with respect to subconscious and conscious understanding of the 3D form</li><li>Comparisons of Pro/Surface to Alias modeling techniques and discuss difference between each for approach</li><li>Three part to four part boundary &#8216;trickery&#8217; with more than four examples for getting out of snags</li><li>Very complex robust models utilizing &#8216;lattice structures&#8217;</li><li>Incorporation of &#8216;handles&#8217; for further control and understanding over surfaces that look at those curves</li><li>Curvature continuity (G2) and multiple plans of attack by looking at existing products</li><li>Standard modeling techniques with respect to industry standards</li><li>Ten tutorials that illustrate technique through computer examples</li><li>&#8216;Plan of Attack&#8217; and approach for capturing form from foam models or ID sketches</li><li>Proving form and go over techniques for proving form</li><li>Ideation techniques inside Pro/Engineer (i.e. get to multiple 3D iterations within hours instead of days)</li><li>Participants can/will create work based projects during class time</li></ul><p><em>Participants can take back the username and password for the Design Engine web hosted tutorials to recreate after the class is finished.</em></p><h3><span
class="de_color">Discussion:</span></h3><ul><li>Discuss standard modeling techniques with respect to industry standards</li><li>Discuss workflow with respect to modeling technique</li><li>Discuss light reflections from an industrial designer&#8217;s perspective with respect to <strong>G2 Continuity</strong></li><li>Compare Pro/Surface to Alias modeling techniques and the difference or benefits for each one</li><li>Discuss three part to four part boundaries with more than four examples for getting out of a corner</li><li>Discuss plan of attack and a simple approach for capturing form from foam models or ID sketches</li><li>Discuss the ability to prove form and the techniques to get multiple 3D iterations within hours instead of days</li><li>Discuss with specific examples advanced functions of Pro/Surface as well as the strengths and weaknesses by comparing it to other high-end industry surfacing software</li><li>Discuss techniques for building a more robust plan of attack with respect to Pro/Surface</li><li>Discuss clam shell plastic part design as related to swept surfaces. Also discuss styling grooves with examples</li><li>Discuss the proper techniques of surface modeling and the ability for others to understand the approach</li><li>Discuss in detail surface analysis tools and the practical uses with specific examples</li><li>Discuss in detail the techniques for avoiding 3 part boundaries and discover why expert surface modelers do not use 3 part boundaries (even masters of surfacing for reverse engineering)</li><li>Discuss in detail what industrial designers studied in college and how as a product engineer you can work more efficiently within the design arena</li><li>Overview of ISDX and discuss the strengths and weaknesses of both Pro/Surface and <strong>ISDX</strong></li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="One Week Custom Pro/Surface &amp; ISDX Intensive class at Design Engine" href="/wp-content/uploads/2010/06/oneweekcustomprosurface.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Intensive" src="/wp-content/uploads/2010/06/oneweekcustomprosurface-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Example of explaining proper surfacing technique with respect to curve on Surface using ISDX" href="/wp-content/uploads/2010/06/oneweekcustomprosurface2.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface ISDX Surfacing Techniques" src="/wp-content/uploads/2010/06/oneweekcustomprosurface2-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Siemens hand set created with Pro/Surface and ISDX and all to one degree draft" href="/wp-content/uploads/2010/06/oneweekcustomprosurface3.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Hand Set" src="/wp-content/uploads/2010/06/oneweekcustomprosurface3-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Chair tutor one is the same part as the chair tutor 2 (next image)" href="/wp-content/uploads/2010/06/oneweekcustomprosurface4.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Chair Tutor" src="/wp-content/uploads/2010/06/oneweekcustomprosurface4-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Chair tutor 2 starts with the same geometry as the previous image" href="/wp-content/uploads/2010/06/oneweekcustomprosurface5.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Chair Tutor" src="/wp-content/uploads/2010/06/oneweekcustomprosurface5-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Surfacing model of a rear seat to a Harley Davidson Motorcycle" href="/wp-content/uploads/2010/06/oneweekcustomprosurface6.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Motorcycle Rear Seat" src="/wp-content/uploads/2010/06/oneweekcustomprosurface6-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Fender model with Pro/Surface in our tractor interiors workshop" href="/wp-content/uploads/2010/06/oneweekcustomprosurface7.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Fender" src="/wp-content/uploads/2010/06/oneweekcustomprosurface7-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Workflow management and managing changes with respect to surfacing" href="/wp-content/uploads/2010/06/oneweekcustomprosurface8.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Workflow Management" src="/wp-content/uploads/2010/06/oneweekcustomprosurface8-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a> <a
title="Discuss analysis features with respect to workflow" href="/wp-content/uploads/2010/06/oneweekcustomprosurface9.jpg" rel="lightbox[proSOWCPSII]"><img
title="Pro Surface Analysis Features" src="/wp-content/uploads/2010/06/oneweekcustomprosurface9-150x150.jpg" alt="Pro Surface One Week ISDX Intensive" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/11/one-week-custom-pro-surface-isdx-intensive/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 1: Robust Surfacing Techniques</title><link>http://proetools.com/2011/10/10/pro-surface-robust-surfacing-techniques-level-1/</link> <comments>http://proetools.com/2011/10/10/pro-surface-robust-surfacing-techniques-level-1/#comments</comments> <pubDate>Mon, 10 Oct 2011 17:00:17 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 1: Robust Surfacing Techniques]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Level 1]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/courses/pro-surface/level-1-robust-surfacing-techniques</guid> <description><![CDATA[Discuss the many different Pro/E surfacing styles and techniques. Learn with specific examples the basics of surfacing. More than an introduction, this course sets participants up for an aggressive growth into surface modeling. ]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,200 USD</p><p><strong><span
class="de_color">Overview:</span></strong> Discuss the many different Pro/Engineer surfacing styles and techniques. Learn with specific examples the basics of surfacing. More than an introduction, this course sets participants up for an aggressive growth into surface modeling. See the Design Engine <a
title="Pro Surface Week Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">One Week Pro Surface Intensive Course</a> outline.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Only basic Pro/Engineer experience needed.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Create parametric curves which PTC calls Datum Curves</li><li>Use Extruded and Swept surfaces to create simple surfaces</li><li>Learn to build thin protrusions from single and merged surfaces</li><li>Learn to use the Extend, Freeform, Blend, Revolve and Flat Tools to create surfaces</li><li>Use Transform surfaces</li><li>Learn to use basic Sweep functions and Variable Section Sweeps</li><li>Discover and use the basics of four part boundaries, hidden under the &#8216;advanced&#8217; options</li><li>Utilize Merge to join surfaces. Merge surfaces to form more complicated sets of merged surfaces</li><li>Discover how well Pro/Engineer handles 3 part boundaries but understand the inherent problems with these 3 part surfaces</li><li>Learn how to build and construct robust 4 part boundaries</li><li>Build solids from surface quilts</li><li>Use surfaces to effect solid geometry</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss building robust curves and the time saving benefits of a careful plan of attack</li><li>Compare and discuss other surface modeling software to Pro Surface</li><li>Discuss clam shell plastic part design as related to Swept surfaces. Also discuss styling grooves with examples</li><li>Discuss the proper techniques of surface modeling and the ability for others to understand the approach</li><li>Discuss modifying other designers surface models</li><li>Discuss in detail surface analysis tools and the practical uses with specific examples</li><li>Discuss in detail how bad habits are formed with respect to surfacing and how you can avoid those same pitfalls</li></ul><h3><span
class="de_color">Tutorials:</span></h3><ul><li>Stapler</li><li>IGES tutor</li><li>Fender tutorial</li><li>Paper in the wind four part boundary tutor</li><li>Hood scoop tutorial</li><li>Hand held pager tutorial</li><li>Plastic bottle tutor</li><li>Bike seat</li><li>Smile tutor</li></ul><p><em>There are 12 tutorials for this first <strong>Surfacing Workshop</strong> in total. More experience users tend to move more quickly through the materials.</em></p><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Good example of how surfaces can aid designers with respect to how light reflects off every day form. Notice there is not a sharp edge where the rounds would normally form a point" href="/wp-content/uploads/2010/06/level1prosurface2.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Light Reflection" src="/wp-content/uploads/2010/06/level1prosurface2-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="Bike seat modeled with Pro/Surface and Curve through points. Practice making these forms without the use of ISDX" href="/wp-content/uploads/2010/06/level1prosurface3.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Bike Seat" src="/wp-content/uploads/2010/06/level1prosurface3-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="This model is one of the first created using surfaces for many in our level one surfacing workshop. Students interested in top down design can make specific focus after class" href="/wp-content/uploads/2010/06/level1prosurface4.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Top Down Design" src="/wp-content/uploads/2010/06/level1prosurface4-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="This hood scoop tutorials is often mastered in the first day of this two day surfacing workshop. Master all the basics at this point so day two can focus on technique and other surfacing functions" href="/wp-content/uploads/2010/06/level1prosurface5.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Hood Scoop" src="/wp-content/uploads/2010/06/level1prosurface5-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="These scissor handles modeled with surface sweeps. Sink marks added with free form Surfacing tools" href="/wp-content/uploads/2010/06/level1prosurface6.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Scissors" src="/wp-content/uploads/2010/06/level1prosurface6-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="Aluminum Motorola shield modeled all with Pro/Surface and uses a G2 continuity at the radius ends" href="/wp-content/uploads/2010/06/level1prosurface7.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Motorola Shield" src="/wp-content/uploads/2010/06/level1prosurface7-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="This tractor interior part was modeled with parametric curves and surface boundaries and Pro/Surface. This model is apart of our rasp and filer tutorials where the instructor helps participants manage the amount of filler and sanding parametrically" href="/wp-content/uploads/2010/06/level1prosurface8.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Tractor Part" src="/wp-content/uploads/2010/06/level1prosurface8-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="This scallop feature tutorial is the last model slated for this two day class. Build this model many different ways including using only four part boundaries" href="/wp-content/uploads/2010/06/level1prosurface9.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Scallop Feature Tutorial" src="/wp-content/uploads/2010/06/level1prosurface9-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a> <a
title="Level 1 Robust Surfacing Techniques Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level1prosurface.jpg" rel="lightbox[proSL1RST]"><img
title="Pro Surface Surfacing Techniques" src="/wp-content/uploads/2010/06/level1prosurface-150x150.jpg" alt="Pro Surface Level 1: Robust Surfacing Techniques" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/10/pro-surface-robust-surfacing-techniques-level-1/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Level 2: Advanced Pro/Surface</title><link>http://proetools.com/2011/10/09/level-2-advanced-pro-surface/</link> <comments>http://proetools.com/2011/10/09/level-2-advanced-pro-surface/#comments</comments> <pubDate>Sun, 09 Oct 2011 17:00:26 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 2: Advanced Pro/Surface]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Advanced]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Level 2]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/pro-surface/level-2-advanced-prosurface</guid> <description><![CDATA[Discuss the many different surfacing styles and techniques. Learn to create and modify Conics, Splines, Datum Curves, and Datum Points.]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,000 USD</p><p><strong><span
class="de_color">Overview:</span></strong> Discuss the many different surfacing styles and techniques. Learn to create and modify Conics, Splines, Datum Curves, and Datum Points.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Design Engine <a
title="Pro Surface Level 1" href="/courses/pro-surface/level-1-prosurface-robust-surfacing-techniques" target="_blank">Level 1 Surface Workshop</a> or 2 months prior use of Pro/Surface.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Learn to use Conics and the strength they have over Splines</li><li>Overview and discuss what you didn&#8217;t learn in the PTC workshops</li><li>Learn to utilize Pro/Surface curves and surfaces to affect solid geometry</li><li>Learn every aspect of the VSS (Variable Section Sweep) tool</li><li>Learn every aspect to the Swept Blend Tool with examples</li><li>Learn to use Trajpar variables with multiple examples</li><li>Manipulate a curve through points using NURBS modeling and techniques</li><li>Merge, Trim, Transform, Replace, and Extend surfaces</li><li>Utilize new skill sets to smooth out solid material from problem areas and forcing rounds</li><li>Building more robust curves and surfaces</li><li>Eliminate isoparms (what PTC calls Knots or Isolines)</li><li>Learn about striation or flow of surface and discover tools inside Pro/Surface for manipuplating striations</li><li>Learn the inherent issues and problems with 3 part boundaries</li><li>Use Pro Surface as if using ISDX or Alias Studio tools</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss light reflections from an industrial designer&#8217;s perspective</li><li>Discuss building robust curves and the time saving benefits of a careful plan of attack</li><li>Compare and discuss other surface modeling software to Pro/Surface</li><li>Discuss clam shell plastic part design as related to swept surfaces. Also discuss styling grooves with examples</li><li>Discuss the proper techniques of surface modeling and the ability for others to understand the approach</li><li>Discuss modifying other designers surface models</li><li>Discuss in detail surface analysis tools and the practical uses with specific examples</li><li>Discuss in detail what industrial designers studied in college and how as a product engineer you can work more efficiently within the design arena</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 2: Advanced Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level2advancedprosurface.jpg" rel="lightbox[proSL2A]"><img
title="Pro Surface Advanced" src="/wp-content/uploads/2010/06/level2advancedprosurface-150x150.jpg" alt="Level 2: Advanced Pro/Surface" width="150" height="150" /></a> <a
title="Level 2: Advanced Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level2advancedprosurface2.jpg" rel="lightbox[proSL2A]"><img
title="Pro Surface Advanced" src="/wp-content/uploads/2010/06/level2advancedprosurface2-150x150.jpg" alt="Level 2: Advanced Pro/Surface" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/09/level-2-advanced-pro-surface/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 3: Custom Surfacing</title><link>http://proetools.com/2011/10/08/pro-surface-level-3-custom-surfacing/</link> <comments>http://proetools.com/2011/10/08/pro-surface-level-3-custom-surfacing/#comments</comments> <pubDate>Sat, 08 Oct 2011 17:00:29 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 3: Custom Surfacing]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Custom]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Level 3]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/courses/pro-surface/level-3-custom-surfacing</guid> <description><![CDATA[This course is highly customizable and is usually administered One on One. This workshop is recommended for those looking to gain a higher level of Pro/Surface]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,200 USD (The cost of this course is negotiable with more than one student enrollment from the same company)</p><p><strong><span
class="de_color">Overview:</span></strong> This course is highly customizable and is usually administered one-on-one. This workshop is recommended for those looking to gain a higher level of Pro/Surface understanding and wishing to go on to our most popular <a
title="Pro Surface Advanced ISDX" href="/courses/pro-surface/level-7-advanced-isdx-a-class-surfacing" target="_blank">Level 7 ISDX Surfacing Workshop</a>. This class is perfect for product design engineers who already maintain a high level of surfacing but want to elevate themselves to the next level. The class focus is on capturing form and the amazing unused tools within Pro Surface.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Design Engine&#8217;s <a
title="Pro Surface Advanced Use" href="/courses/pro-surface/level-2-advanced-prosurface" target="_blank">Level 2: Advanced Pro/Surface</a> workshop or serious prior use of Pro/Surface (this course is next after our Level 2 Workshop).</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Learn to eliminate isoparms/isolines</li><li>Learn to take advantage of isoparms/isolines with respect to striation or flow of a surface</li><li>Learn about tangency issues in-depth using examples from difficult surface anomalies with or without control points</li><li>Learn advanced details of Variable Sweep surfacing techniques and the ability to maintain Draft</li><li>Learn techniques for capturing form by looking at various foam models and offer several starting examples on how to initiate the modeling process</li><li>Building surfaces from graph features</li><li>Discuss alternate surface creation techniques from robust curves. An introduction to 3D bounding boxes or lattice structures</li><li>Create ridiculously robust models utilizing lattice structures. Discuss how to incorporate handles for further control as well as understanding surfaces that look at those curves</li><li>Students, if interested, can explore curvature continuity (G2) and multiple plans of attack by looking at existing products. Yes, Pro/Surface can do curvature continuous G2 curves and surfaces</li><li>We supplement this training with techniques utilized by Alias, which is what is primarily used in the automotive industry</li><li>Hands on efforts through as many as ten tutorials that are illustrated through computer examples. This workshop could take several weeks, even with participants who consider themselves expert level Pro/Surface users and adept to advanced surfacing</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss standard modeling techniques with respect to industry standards</li><li>Discuss light reflections from an industrial designer&#8217;s perspective, with respect to G2 Continuity</li><li>Compare Pro/Surface to Alias modeling techniques and the differences or benefits for each one</li><li>Discuss three part to four part boundaries with more than four examples for getting out of a corner</li><li>Discuss plan of attack and a simple approach for capturing form from foam models or ID sketches</li><li>Discuss the ability to prove form and the techniques to get multiple 3D iterations within hours instead of days</li><li>Discuss with specific examples advanced functions of Pro/Surface as well as the strengths and weaknesses by comparing it to other high-end industry surfacing software</li><li>Discuss techniques for building a more robust plan of attack with respect to Pro/Surface</li><li>Discuss clam shell plastic part design as related to swept surfaces. Also discuss styling grooves with examples</li><li>Discuss the proper techniques of surface modeling and the ability for others to understand the approach</li><li>Discuss in detail surface analysis tools and the practical uses with specific examples</li><li>Discuss in detail the techniques for avoiding 3 part boundaries and discover why expert surface modelers do not use 3 part boundaries (even masters of surfacing for reverse engineering)</li><li>Discuss in detail what industrial designers studied in college and how as a product engineer you can work more efficiently within the design arena</li><li>Overview of ISDX and discuss the strengths and weaknesses of both Pro/Surface and ISDX</li></ul><p><em>Participants can take home Web and PDF based tutorials to re-create after the class. This course is usually customized to focus on the students learning wishes and company projects. Bring examples of work or problematic models for in context discussions.</em></p><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 3: Custom Surfacing Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/hummer.jpg" rel="lightbox[proSL3CS]"><img
title="Pro Surface Hummer" src="/wp-content/uploads/2010/06/hummer-150x150.jpg" alt="Pro Surface Level 3: Custom Surfacing" width="150" height="150" /></a> <a
title="Level 3: Custom Surfacing Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level3customprosurface_helli09.jpg" rel="lightbox[proSL3CS]"><img
title="Pro Surface Helicopter" src="/wp-content/uploads/2010/06/level3customprosurface_helli09-150x150.jpg" alt="Pro Surface Level 3: Custom Surfacing" width="150" height="150" /></a> <a
title="Level 3: Custom Surfacing Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level3customprosurface_airplane101.jpg" rel="lightbox[proSL3CS]"><img
title="Pro Surface Surfacing" src="/wp-content/uploads/2010/06/level3customprosurface_airplane101-150x150.jpg" alt="Pro Surface Level 3: Custom Surfacing" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/08/pro-surface-level-3-custom-surfacing/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 4: Restyle &amp; Reverse Engineering</title><link>http://proetools.com/2011/10/07/pro-surface-level-4-restyle-reverse-engineering/</link> <comments>http://proetools.com/2011/10/07/pro-surface-level-4-restyle-reverse-engineering/#comments</comments> <pubDate>Fri, 07 Oct 2011 17:00:00 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 4: Restyle & Reverse Engineering]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Engineering]]></category> <category><![CDATA[Level 4]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Restyle]]></category> <category><![CDATA[Reverse]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/courses/pro-surface/restyle-reverse-engineering</guid> <description><![CDATA[Learn to transform physical products as digital scan data into digitally correct complex Pro/Engineer surface geometry. In this class you will learn to manipulate point cloud imports scanned from clay or existing products using Restyle software from PTC.]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,500 USD</p><p><strong><span
class="de_color">Overview:</span></strong> Learn to transform physical products as digital scan data into digitally correct complex Pro/E surface geometry. In this class you will learn to manipulate point cloud imports scanned from clay or existing products using Restyle software from PTC. Participants will work with a choice of Pro/Concept, Rhino, Geomagic, Restyle &amp; Alias Surface imports or of various point cloud data. Fast and powerful, Pro/Engineer Reverse Engineering software enables productive use of existing intellectual property.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> This workshop is only for those designers or engineers looking to utilize point cloud data for reverse engineering. Prior import experience with surfacing is necessary as this is an advanced class dealing with surface connections such as tangency and curvature. We suggest the Design Engine <a
title="Pro Surface ISDX Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">One Week Long Product Surfacing Workshop</a> as a prerequisite to this class. The next class after this Restyle class is the <a
title="Pro Surface Parametric Surfaces" href="/courses/pro-surface/level-5-advanced-import-to-create-parametric-surfaces" target="_blank">Advanced Import Class</a> that utilizes import geometry for creating parametric Pro/Engineer geometry.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Review basic import functions</li><li>Go over in great detail redefining functions for import geometry</li><li>Create and modify curves including curves on faceted data</li><li>Create, edit, and manipulate freeform polynomial surfaces, including high degree B-Spline and bezier surfaces using the faceted data and curves</li><li>Curve connections</li><li>Fit freeform surfaces to faceted data</li><li>Learn to manage Positional, Tangent and Curvature. Continuous curve connections are now supported within the Restyle feature</li><li>Learn to manage connectivity constraints including Position, Tangency, and Curvature Constraints between surfaces and curves</li><li>Learn to manipulate import points or surfaces</li><li>Learn to create facet data from points</li><li>Learn to rebuild a set of surfaces geometries on top of faceted or triangulated data</li><li>Learn workflow solutions and problem solving techniques with Restyle</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss reverse engineering history and evolution</li><li>Automatic surfacing in the Restyle functional area provides a simple, progressive means for creating surfaces</li><li>This functionality is ideal when working with extremely complex, organic shapes</li><li>Discuss Polygon imports and contrast from Geomagic</li><li>Overview of Wildfire Restyle</li><li>Discuss strengths and weaknesses of Wildfire Restyle</li><li>Discuss workflow techniques for rebuilding robust parametric models from import geometry</li><li>Discuss alternate techniques to getting scan data for capturing form.</li><li>Discuss inspection techniques to compare one parametric model to existing scan data</li><li>Discuss first article inspection techniques within Pro/Engineer</li><li>Creating parametric curves and surfaces on top of static import geometry</li><li>Discuss the multitude of scan data techniques and offer suggestions to users who actually conduct the scanning process for easier recreation using Pro/Engineer</li><li>Discuss creating offset surfaces for shelling techniques</li><li>Discuss using import geometry for checking assembly interference</li><li>Discuss building parametric curve and surface geometry directly or indirectly from IGES or STEP geometry</li><li>Discuss granite one seamless imports</li><li>Discuss polygon imports in great detail and as apart of an exercise use poly geometry to create robust parametric data</li><li>Discuss using ISDX to reverse engineer components and make parametric and robust geometry that can be modified after analysis</li><li>Discuss import techniques for rebuilding ergonomic forms</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Restyle &amp; Reverse Engineering Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/restyle_reverse_engineering.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Reverse Engineering" src="/wp-content/uploads/2010/06/restyle_reverse_engineering-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Scan data report" href="/wp-content/uploads/2010/06/import002.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Scan Data" src="/wp-content/uploads/2010/06/import002-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Clay model scanned and modeled using specific tools inside Pro/Surface and ISDX" href="/wp-content/uploads/2010/06/300shandle.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Scanned Model" src="/wp-content/uploads/2010/06/300shandle-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Polygon scan data from clay model" href="/wp-content/uploads/2010/06/import004.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Polygon Scan" src="/wp-content/uploads/2010/06/import004-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Clay data ready for the scanning" href="/wp-content/uploads/2010/06/restyle_reverse_engineering2.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Clay Data" src="/wp-content/uploads/2010/06/restyle_reverse_engineering2-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Clay mockup ready for scanning" href="/wp-content/uploads/2010/06/restyle_reverse_engineering3.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Clay Mockup" src="/wp-content/uploads/2010/06/restyle_reverse_engineering3-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="Scan data before starting Restyle" href="/wp-content/uploads/2010/06/restyle_reverse_engineering4.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Scan Data" src="/wp-content/uploads/2010/06/restyle_reverse_engineering4-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a> <a
title="After Restyle surface creation in Pro/Engineer" href="/wp-content/uploads/2010/06/restyle_reverse_engineering5.jpg" rel="lightbox[proSL4RRE]"><img
title="Pro Surface Restyle" src="/wp-content/uploads/2010/06/restyle_reverse_engineering5-150x150.jpg" alt="Pro/Surface Level 4: Restyle &amp; Reverse Engineering" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/07/pro-surface-level-4-restyle-reverse-engineering/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces</title><link>http://proetools.com/2011/10/06/pro-surfacelevel-5-advanced-import-to-create-parametric-surfaces/</link> <comments>http://proetools.com/2011/10/06/pro-surfacelevel-5-advanced-import-to-create-parametric-surfaces/#comments</comments> <pubDate>Thu, 06 Oct 2011 17:00:40 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 5: Advanced Import Pro/Surface]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Import]]></category> <category><![CDATA[ISDX]]></category> <category><![CDATA[Level 5]]></category> <category><![CDATA[Parametric]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/courses/pro-surface/level-5-advanced-import-to-create-parametric-surfaces</guid> <description><![CDATA[Learn to create digitally correct complex geometries relative to point cloud imports using parametric curves and surfaces inside Pro/Engineer. ]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,500 USD</p><p><strong><span
class="de_color">Overview:</span></strong> Learn to create digitally correct complex geometries relative to point cloud imports using parametric curves and surfaces inside Pro/Engineer. Participants will work with a choice of Pro/Concept, Rhino, Geomagic, Restyle &amp; Alias surface imports or various point cloud data.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> This workshop is only for those designers or engineers who have taken at least two 16 hour workshops from Design Engine in the past. Prior import experience is not necessary, however this is an advanced class as such participants are expected to have a high level of surfacing experience. We suggest either the Design Engine <a
title="Pro Surface Surfacing Techniques" href="http://proetools.com/courses/pro-surface/pro-surface-robust-surfacing-techniques-level-1" target="_blank">Pro/Surface Level 1 Class</a> or the <a
title="Pro Surface ISDX Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">One Week ISDX Intensive</a> as a prerequisite to this class.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Review basic import functions</li><li>Go over in great detail redefining functions for import geometry</li><li>Learn to manipulate import geometry</li><li>Review in-depth advanced import functions</li><li>Learn to manage various import geometries</li><li>Discuss in detail problems with import geometry and offer solutions</li><li>Learn workflow solutions and problem solving techniques with Pro/Surface and ISDX</li><li>Learn to maintain some parametric ability with multiple imports</li><li>Learn to create fully modifiable Pro/E geometry with scan data</li><li>Learn to rebuild import geometry completely with full robust parametric controls</li><li>Use layers to manage offset surfaces in the solidification effort</li><li>Discuss using import geometry for checking assembly interference</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss reverse engineering history and evolution</li><li>Discuss techniques for managing import data</li><li>Discuss techniques for moving import data into the appropriate position for managing the model construction process</li><li>Discuss polygon imports and contrast from Geomagic or Restyle IGES imports</li><li>Overview of Wildfire Restyle</li><li>Discuss strengths and weaknesses of Wildfire Restyle</li><li>Discuss workflow techniques for rebuilding robust parametric models from import geometry</li><li>Discuss alternate techniques to getting scan data for capturing form</li><li>Discuss inspection techniques to compare one parametric model to existing scan data</li><li>Discuss first article inspection techniques within Pro/Engineer</li><li>Creating parametric curves and surfaces on top of static import geometry</li><li>Discuss the multitude of scan data techniques and offer suggestions to users who actually conduct the scanning process for easier recreation using Pro/Engineer</li><li>Discuss creating offset surfaces for shelling techniques</li><li>Discuss using import geometry for checking assembly interference</li><li>Discuss building parametric curve and surface geometry directly or indirectly from IGES or STEP geometry</li><li>Discuss granite one seamless imports</li><li>Discuss polygon imports in great detail and as apart of an exercise use poly geometry to create robust parametric data</li><li>Discuss using ISDX to reverse engineer components and make parametric and robust geometry that can be modified after analysis</li><li>Discuss import techniques for rebuilding ergonomic forms</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 5 Advanced Import Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level5prosurface.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Advanced Import" src="/wp-content/uploads/2010/06/level5prosurface-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a> <a
title="Scan import data" href="/wp-content/uploads/2010/06/level5prosurface2.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Scan Import Data" src="/wp-content/uploads/2010/06/level5prosurface2-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a> <a
title="Clay model scanned and modeled using specific tools inside Pro/Surface and ISDX" href="/wp-content/uploads/2010/06/level5prosurface3.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Scanned Clay Model" src="/wp-content/uploads/2010/06/level5prosurface3-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a> <a
title="Polygon scan data from a clay model" href="/wp-content/uploads/2010/06/level5prosurface4.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Polygon Scan Data" src="/wp-content/uploads/2010/06/level5prosurface4-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a> <a
title="Geomagic import data after import into Pro/Engineer Wildfire 4.0" href="/wp-content/uploads/2010/06/level5prosurface5.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Geomagic" src="/wp-content/uploads/2010/06/level5prosurface5-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a> <a
title="Edit Definition of an import surface in Wildfire 2.0" href="/wp-content/uploads/2010/06/level5prosurface6.jpg" rel="lightbox[proSL5AICPS]"><img
title="Pro Surface Edit Definition" src="/wp-content/uploads/2010/06/level5prosurface6-150x150.jpg" alt="Pro/Surface Level 5: Advanced Import to Create Parametric Surfaces" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/06/pro-surfacelevel-5-advanced-import-to-create-parametric-surfaces/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 6: Intro to ISDX</title><link>http://proetools.com/2011/10/05/level-6-prosurfac-intro-to-isdx/</link> <comments>http://proetools.com/2011/10/05/level-6-prosurfac-intro-to-isdx/#comments</comments> <pubDate>Wed, 05 Oct 2011 17:00:11 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 6: Intro to ISDX]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Import]]></category> <category><![CDATA[Intro]]></category> <category><![CDATA[ISDX]]></category> <category><![CDATA[Level 6]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/courses/pro-surface/level-6-intro-to-isdx</guid> <description><![CDATA[ISDX is the interactive (updates in real time) surfacing module from PTC. ISDX is quite revolutionary in that it combines push and pull like efforts of Alias or Rhino and gives those functions to Designers and Engineers who create products. ]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,500 USD</p><p><strong><span
class="de_color">Overview:</span></strong> ISDX is the interactive (updates in real time) surfacing module from PTC. ISDX is quite revolutionary in that it combines push and pull like efforts of Alias or Rhino and gives those functions to designers and engineers who create products. This class is perfect for industrial designers with previous Alias or Rhino experience. This class is also great for those engineers looking to capture form within a product design arena.</p><p><strong>Note:</strong> This class is administered differently to engineers who are interested in capturing form from those industrial designers interested in proving form.</p><p><strong>Onsite Training:</strong> This course can be customized for specific products and documented before the class is administered. CAD or Product managers should call to inquire about custom tutorial development and costs for onsite training. We also offer a subscription for custom tutorials.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> <a
title="Pro Surface Surfacing Techniques Class" href="/courses/pro-surface/level-1-prosurface-robust-surfacing-techniques" target="_blank">Level 1 Pro/Surface Class</a> or the <a
title="Pro Surface ISDX Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">Week Long ISDX Intensive</a> is required for this class.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Overview of the ISDX Module</li><li>Design terminology</li><li>Boundary techniques utilized by high-end surface modelers in the auto industry</li><li>Overview of correct surfacing techniques drawing from standard surfacing tools such as Alias and Rhino</li><li>Discuss using Pro/Surface parametric controls combined with ISDX strengths</li><li>Discuss with examples extra ordinary robust modeling techniques for proving form</li><li>Learn basics of Surface Edit and experiment with different surface edit techniques with various examples all while maintaining continuity</li></ul><h3><span
class="de_color">Models:</span></h3><ul><li>Hood scoop model (rebuild using ISDX from Level 1 class)</li><li>Smile tutorial (rebuild using ISDX from Level 1 class)</li><li>Fridge handle</li><li>Consumer chair model</li><li>Harley rear Seat</li><li>Water pitcher</li><li>Bike racing seat</li><li>Bionic finger</li><li>Human face</li></ul><h3><span
class="de_color">Discussions:</span></h3><ul><li>Discuss with examples the new features of Wildfire 5.0</li><li>Learn Surface Edit functions within various examples</li><li>Different modeling approaches with respect to ISDX usage</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 6 ISDX Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/isdx1.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx1-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="ISDX is used in this model to quickly create this bike seat" href="/wp-content/uploads/2010/06/isdx2.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx2-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="Proving form with this Fridge handle Pro/Surface and ISDX" href="/wp-content/uploads/2010/06/isdx3.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx3-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="Harley Rear Seat Modeled real time by the instructor in the class" href="/wp-content/uploads/2010/06/isdx5.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx5-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="This Northrop unmanned air craft requires specific techniques beyond just knowing how to use ISDX. Techniques and tips for modeling techniques" href="/wp-content/uploads/2010/06/isdx6.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx6-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="ISDX Water Pitcher" href="/wp-content/uploads/2010/06/isdx7.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx7-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="Bionic Finger manipulated with Surface Edit functions within Pro/Engineer ISDX WF 4.0 and WF 5.0" href="/wp-content/uploads/2010/06/isdx8.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx8-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a> <a
title="Bionic Finger manipulated with Surface Edit functions within Pro/Engineer ISDX WF 4.0 and WF 5.0" href="/wp-content/uploads/2010/06/isdx9.jpg" rel="lightbox[proSL6II]"><img
src="/wp-content/uploads/2010/06/isdx9-150x150.jpg" alt="Pro/Surface Level 6: Intro to ISDX" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/05/level-6-prosurfac-intro-to-isdx/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)</title><link>http://proetools.com/2011/10/04/level-7-advanced-isdx-a-class-surfacing/</link> <comments>http://proetools.com/2011/10/04/level-7-advanced-isdx-a-class-surfacing/#comments</comments> <pubDate>Tue, 04 Oct 2011 17:00:00 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 7: Advanced ISDX]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[A -Class]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Import]]></category> <category><![CDATA[ISDX]]></category> <category><![CDATA[Level 7]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/?p=1144</guid> <description><![CDATA[This workshop has been specifically designed for those already with a high level of Pro/Surface or ISDX experience or for those who specifically took the Design Engine Level 6 Surfacing class.]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,200 USD</p><p><strong><span
class="de_color">Overview:</span></strong> This workshop has been specifically designed for those already with a high level of Pro/Surface or ISDX experience or for those who specifically took the <a
title="Pro Surface Level 6 ISDX" href="/courses/pro-surface/level-6-prosurfac-intro-to-isdx" target="_blank">Design Engine Level 6 Surfacing Class</a>. This course is for experts looking to gain a better understanding of G2 Continuity and A-Class surfacing. This class would be great for those Industrial Designers developing A-Class surfaces in the automobile industry as well as designers doing interiors on higher production runs.</p><p><strong>Onsite Training:</strong> This course can be customized for specific product lines. CAD or Product managers should call to inquire about custom tutorial development and costs for onsite training. We also offer a subscription for custom tutorials.</p><p><strong>Note:</strong> This class is administered differently to engineers who are interested in capturing form from those industrial designers interested in proving form using this amazing software. Expect to be one of two students in this course. This class can be offered anytime so call <strong>312.226.8339</strong> to schedule with a course coordinator.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> Extensive experience with Pro/Surface and prior ISDX experience required. It is strongly recommended that you take our <a
title="Pro Surface Advanced Surfacing" href="/courses/pro-surface/level-2-advanced-prosurface" target="_blank">Level 2</a> or <a
title="Pro Surface Custom Surfacing" href="/courses/pro-surface/level-3-custom-surfacing" target="_blank">Level 3</a> Pro/Surface workshop prior to this course. It is not necessary but helpful if the participant already has an understanding of light reflections and G2 continuity or a basic understanding of A-Class surfacing.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Compare ISDX to Alias modeling techniques and discuss differences between each</li><li>Discuss three to four part boundaries and as well as problems with three part boundaries setting users up to solve all problems with four part boundaries</li><li>Create ridiculously robust models utilizing bounding box and 3D lattice structures</li><li>Discuss incorporating handles for further control and understanding over surfaces that look at those curves</li><li>Students, if interested, can explore <strong>Curvature Continuity</strong> (G2) and multiple plans of attack by looking at existing products</li><li>This course is usually customized to focus on the students learning wishes and company projects. Bring example of work or problematic models for context discussions</li><li>We supplement this training with techniques utilized by Alias, which is what is primarily used in the automotive industry</li><li>Hands on efforts through as many as ten tutorials that are illustrated through computer examples</li><li>Learn to use Surface Edit tools for modeling a human face, bionic finger and a Harley seat and make significant modifications to surface geometry that would otherwise require remodeling while maintaining tangency or G2 continuity</li><li>Compare similar functionality to Alias Studio to discuss modern modeling techniques used in the auto industry</li></ul><h3><span
class="de_color">Discussion:</span></h3><ul><li>Discuss the ability to prove form and the techniques to get multiple 3D iterations within hours instead of days</li><li>Discuss with specific examples advanced functions of Pro/Surface as well as the strengths and weaknesses by comparing it to other high-end industry surfacing software such as Alias Studio or Auto Studio</li><li>Discuss how light reflects off of fourm and discuss form from an industrial designers perspective</li><li>Discuss the strengths for utilizing parametric curves in combinations with the free form ISDX curves</li><li>Discuss standard modeling techniques with respect to industry standard software programs such as Catia, Auto Studio, and Maya</li><li>Discuss plan of attack and a simple approach for capturing form from foam models or ID sketches</li></ul><h3><span
class="de_color">Tutorials:</span></h3><p><em>(Models used in this class varies depending upon student wishes)</em></p><ul><li>Tractor seat</li><li>Harley seat (twice once with surface edit examples)</li><li>350z</li><li>Mustang</li><li>Human face (surface edit)</li><li>Bionic finger (attach with G2 constraints)</li><li>Cirrus airplane cowing</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 7 Advanced ISDX (A-Class Surfacing) Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/advancedisdx.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Car" src="/wp-content/uploads/2010/06/advancedisdx-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Harley Seat with surface edit active and in the middle of manipulations of control vertices" href="/wp-content/uploads/2010/06/advancedisdx2.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Harley Seat" src="/wp-content/uploads/2010/06/advancedisdx2-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Level 7 Advanced ISDX (A-Class Surfacing) Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/advancedisdx3.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Advanced ISDX" src="/wp-content/uploads/2010/06/advancedisdx3-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Showing G2 Connectivity on a chair seat class project" href="/wp-content/uploads/2010/06/advancedisdx4.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Chair Seat" src="/wp-content/uploads/2010/06/advancedisdx4-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Showing G2 Connectivity on a chair seat class project" href="/wp-content/uploads/2010/06/advancedisdx5.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Chair Seat" src="/wp-content/uploads/2010/06/advancedisdx5-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Showing G2 Connectivity with refection turned up high" href="/wp-content/uploads/2010/06/advancedisdx6.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Reflection" src="/wp-content/uploads/2010/06/advancedisdx6-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a> <a
title="Bionic finger manipulation of a revolved surface using Surface Edit new in Wildfire 4.0" href="/wp-content/uploads/2010/06/advancedisdx7.jpg" rel="lightbox[proSL7AIACS]"><img
title="Pro Surface Surface Edit" src="/wp-content/uploads/2010/06/advancedisdx7-150x150.jpg" alt="Pro/Surface Level 7: Advanced ISDX (A-Class Surfacing)" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/04/level-7-advanced-isdx-a-class-surfacing/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pro/Surface Level 8: Advanced Surface Modeling with ‘Surface Edit’</title><link>http://proetools.com/2011/10/03/level-8-advanced-surface-modeling-with-surface-edit/</link> <comments>http://proetools.com/2011/10/03/level-8-advanced-surface-modeling-with-surface-edit/#comments</comments> <pubDate>Mon, 03 Oct 2011 17:00:33 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[Level 8: Adv ISDX Surface Modeling with Surface Edit]]></category> <category><![CDATA[Pro/Surface]]></category> <category><![CDATA[Advanced]]></category> <category><![CDATA[Design Engine]]></category> <category><![CDATA[Import]]></category> <category><![CDATA[ISDX]]></category> <category><![CDATA[Level 8]]></category> <category><![CDATA[ProEngineer]]></category> <category><![CDATA[ProSurface]]></category> <category><![CDATA[Surface Edit]]></category> <category><![CDATA[Surfacing]]></category><guid
isPermaLink="false">http://1deep.com/?p=1155</guid> <description><![CDATA[This is an advanced course for ISDX experts looking to gain knowledge understanding and workflow with the specific 'Surface Edit' functionality within ISDX. ]]></description> <content:encoded><![CDATA[<p><strong><span
class="de_color">Course Duration:</span></strong> 16 hours</p><p><strong><span
class="de_color">Tuition:</span></strong> $1,500 USD</p><p><strong><span
class="de_color">Overview:</span></strong> This is an advanced course for ISDX experts looking to gain knowledge understanding and workflow with the specific &#8216;Surface Edit&#8217; functionality within ISDX. This class is often just one student and can be offered anytime so call to schedule: <strong>312.226.8339</strong>.</p><p><strong><span
class="de_color">Prerequisite:</span></strong> This workshop is only for those designers or engineers looking to master the Surface Edit functionality new in Wildfire 4.0. Prior import experience with ISDX surfacing is necessary as this is an advanced class dealing with surface connections such as tangency and curvature. For a prerequisite we suggest the Design Engine <a
title="Pro Surface ISDX Intensive" href="/courses/pro-surface/one-week-custom-prosurface-isdx-intensive" target="_blank">One Week Surfacing Workshop</a> to this class or other G2/A-class modeling experiences.</p><h3><span
class="de_color">Topics:</span></h3><ul><li>Review Control Vertices point manipulations</li><li>Discuss detach and reattach techniques</li><li>Learn to add Knots or Iso Parametric Lines to gain more control while editing surfaces</li><li>Reattach surfaces using Surface Edit tools</li></ul><h3><span
class="de_color">Discussion:</span></h3><ul><li>Discuss Surfacing techniques used to design furniture using surface manipulation techniques in Alias Studio and make comparisons to Surface Edit functionality</li><li>Compare workflow of &#8216;Surface Edit&#8217; and CV manipulation of a surface in Alias Studio</li><li>Share manipulation techniques with respect to Edit Plane and discuss workflow related to making changes quickly</li></ul><h3><span
class="de_color">Click To View Images:</span></h3><p><a
title="Level 8 Advanced ISDX Surface Modeling with Surface Unit Pro/Surface class at Design Engine" href="/wp-content/uploads/2010/06/level8prosurface.jpg" rel="lightbox[proSL8ASMSE]"><img
title="Pro Surface ISDX Modeling" src="/wp-content/uploads/2010/06/level8prosurface-150x150.jpg" alt="Pro/Surface Level 8: Advanced Surface Modeling with ‘Surface Edit’" width="150" height="150" /></a> <a
title="Surface Edit tool activated. In this exercise participants will ensure the seat comfort for the passenger by transitioning the seat portion for the inner thigh using CV nodes" href="/wp-content/uploads/2010/06/advancedisdx2.jpg" rel="lightbox[proSL8ASMSE]"><img
title="Pro Surface Seat" src="/wp-content/uploads/2010/06/advancedisdx2-150x150.jpg" alt="Pro/Surface Level 8: Advanced Surface Modeling with ‘Surface Edit’" width="150" height="150" /></a> <a
title="Discuss ease of modeling and workflow in this exercise to model a humanoid face" href="/wp-content/uploads/2010/06/level8prosurface2.jpg" rel="lightbox[proSL8ASMSE]"><img
title="Pro Surface Face" src="/wp-content/uploads/2010/06/level8prosurface2-150x150.jpg" alt="Pro/Surface Level 8: Advanced Surface Modeling with ‘Surface Edit’" width="150" height="150" /></a></p> ]]></content:encoded> <wfw:commentRss>http://proetools.com/2011/10/03/level-8-advanced-surface-modeling-with-surface-edit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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