Course Duration: 40 hours
Tuition: $1,800 US
Overview: These Maya classes introduce 3D modeling and animation utilizing Maya. Learn basics of modeling, lighting, and efficient rendering.
Prerequisite: Previous Maya training not necessary for this course.
Topics:
- Learn about the basic and core concepts of Maya
- Master the Maya interface and create efficient workflows
- Learn hands on with Maya by modeling polygon, NURBS, and subdivided objects
- Understand the difference and advantages of polygons, NURBSs, and sub’ds
- Discover how to bring your creations to life with texturing and lighting
- Get comfortable with the basics of animation and the Graph Editor
- Unleash the power of Maya’s unique paint effects to create organic objects such as flowers, trees, and plants
- Try out different rendering techniques and learn about Mental Ray and Vector Rendering
- Model a character using CV pulling, lattices, and skeleton joints
- Animating using various Set Key techniques
- Utilizing the Graph Editor and the Dope Sheet
- Build shading groups using various types of texture maps
- Create particle effects using hardware rendering
- Process of modeling, animating and rendering a complete scene from start to finish
- Work with hierarchy of joints and deformers applied to a character-based model
- Character facial deformation and lip synching
- Creating, controlling, tailoring 3D character garments. Understanding Maya’s MEL programming language to build simple functions and custom user interface controls
Discussion:
- Discuss Import/Export options and how those options might affect render times
- Discuss NURBS vs Polygon modeling techniques and converting between those various options
- Discuss real world modeling or render techniques and offer solutions to various past problems (per instructor)
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