Course Duration: 16 hours
Tuition: $1,200 USD
Overview: This workshop has been specifically designed for those already with a high level of Pro/Surface or ISDX experience or for those who specifically took the Design Engine Level 6 Surfacing Class. This course is for experts looking to gain a better understanding of G2 Continuity and A-Class surfacing. This class would be great for those Industrial Designers developing A-Class surfaces in the automobile industry as well as designers doing interiors on higher production runs.
Onsite Training: This course can be customized for specific product lines. CAD or Product managers should call to inquire about custom tutorial development and costs for onsite training. We also offer a subscription for custom tutorials.
Note: This class is administered differently to engineers who are interested in capturing form from those industrial designers interested in proving form using this amazing software. Expect to be one of two students in this course. This class can be offered anytime so call 312.226.8339 to schedule with a course coordinator.
Prerequisite: Extensive experience with Pro/Surface and prior ISDX experience required. It is strongly recommended that you take our Level 2 or Level 3 Pro/Surface workshop prior to this course. It is not necessary but helpful if the participant already has an understanding of light reflections and G2 continuity or a basic understanding of A-Class surfacing.
Topics:
- Compare ISDX to Alias modeling techniques and discuss differences between each
- Discuss three to four part boundaries and as well as problems with three part boundaries setting users up to solve all problems with four part boundaries
- Create ridiculously robust models utilizing bounding box and 3D lattice structures
- Discuss incorporating handles for further control and understanding over surfaces that look at those curves
- Students, if interested, can explore Curvature Continuity (G2) and multiple plans of attack by looking at existing products
- This course is usually customized to focus on the students learning wishes and company projects. Bring example of work or problematic models for context discussions
- We supplement this training with techniques utilized by Alias, which is what is primarily used in the automotive industry
- Hands on efforts through as many as ten tutorials that are illustrated through computer examples
- Learn to use Surface Edit tools for modeling a human face, bionic finger and a Harley seat and make significant modifications to surface geometry that would otherwise require remodeling while maintaining tangency or G2 continuity
- Compare similar functionality to Alias Studio to discuss modern modeling techniques used in the auto industry
Discussion:
- Discuss the ability to prove form and the techniques to get multiple 3D iterations within hours instead of days
- Discuss with specific examples advanced functions of Pro/Surface as well as the strengths and weaknesses by comparing it to other high-end industry surfacing software such as Alias Studio or Auto Studio
- Discuss how light reflects off of fourm and discuss form from an industrial designers perspective
- Discuss the strengths for utilizing parametric curves in combinations with the free form ISDX curves
- Discuss standard modeling techniques with respect to industry standard software programs such as Catia, Auto Studio, and Maya
- Discuss plan of attack and a simple approach for capturing form from foam models or ID sketches
Tutorials:
(Models used in this class varies depending upon student wishes)
- Tractor seat
- Harley seat (twice once with surface edit examples)
- 350z
- Mustang
- Human face (surface edit)
- Bionic finger (attach with G2 constraints)
- Cirrus airplane cowing













